Gamemodes

Gamemodes are a feature in Randomly Generated Droids which can control the aspects of a players run, such as having more players, changing ability cooldown depending on the amount of players, making game harder, etc.

This page will provide a well-written list of gamemodes.

Casual Mode
Casual Mode is a gamemode that makes the game relatively easier. It is recommended for beginners who can not beat Normal Mode. Be warned if you want to play the game legitimately, as casual mode does not give wins.

List of Changes

 * Heal to max in special rooms.
 * Droid's contact damage will be reduced heavily.
 * Point gain is reduced.
 * Most badges cannot be obtained.

Normal Mode
Normal Mode is the first gamemode that will give Ascension levels.

List of Changes

 * Normal Point gain.
 * Heal 50 in solo, and heal 25  in multiplayer.
 * Most badges may be obtained.
 * Droid's contact damage will be normal.

Ascension
Ascensions are harder levels that have special features that make them harder, such as more expensive weaponry.

List of Changes
''There is too many changes to list. See more on Ascension's page.''

Party Mode
Party Mode is an extremely similar mode to Casual Mode, except with more players and no abilities. Ability volts still work in this version.

List of Changes

 * Abilities cannot be used.
 * Droid's contact damage will be normal.
 * Point gain will be reduced.
 * Most badges cannot be obtained.
 * A maximum of twelve players may join your server.

Trivia

 * There was originally only Normal Mode, and it did not have a name at the time.