Items

Items are common physical objects whose purpose is to help the player with their run which includes weapons, berries, potions, juice, consumable items and the sins. Some classes have a starting item, an ability allows the user to obtain an item or an ability interacts with the items, most items can be bought from the shop.

Melee
The standard weapon used for killing at close-range.

Ranged
Items that deal damage from afar, they're affected by Reload and can be used as an alternative for fighting.

Spells
Spells are used by the Wizard and Elementalist to help them progress, each spell costs mana, which the two classes can build up over time by using their primary ability.

Positive Berries

 * Fervor Berries - Gain 10.
 * Theriac Berries - Regenerate 20... very, very slowly.
 * Vigor Berries - Gain 1.
 * Ardor Berries - Gain 10.
 * Cavort Berries - Gain 5.
 * Gambol Berries - Gain 1.
 * Lucre Berries - Gain equal to the world number.

Neutral Berries

 * Skew Berries - Randomizes your stats.
 * Accrue Berries - Enemy modifiers will show up more frequently.
 * Abate Berries - Enemy modifiers will show up less frequently.

Negative Berries

 * Tenebrous Berries - Decreases your stats.
 * Virulent Berries - Lose until you hit 1 HP.
 * Ichor Berries - Lose 10.

Potions
The Potion Sheet can be used for clearer potion recipes.
 * Potion of Balance = Accrue + Abate
 * Resets your and .
 * Potion of Healing = Fervor + Accrue
 * Heal equal to the world number multiplied by 10.
 * Potion of Protection = Fervor + Ardor
 * Gain equal to double the room number.
 * Potion of Regeneration = Virulent + Theriac
 * Regenerate equal to the room number.
 * Potion of Stats Up = Tenebrous + Gambol
 * Gain 25,  2, and  10.
 * Potion of Swiftness = Gambol + Skew
 * Gain 4.
 * Potion of Warping = Abate + Ichor
 * The next rooms will be part of the previous world... or the next world.
 * Potion of Resistance = Vigor + Ardor
 * Gain 1.
 * Potion of Brawn = Vigor + Ichor
 * Gain equal to half the world number, rounded up.
 * Potion of Affluence = Lucre + Virulent
 * Gain equal to the room number.
 * Potion of Jumping = Lucre + Cavort
 * Gain 20.
 * Elixir = Skew + Cavort
 * Gain the effect of a random potion.

Juices

 * Gambol Juice - Gain 2.
 * Cavort Juice - Gain 10.
 * Ardor Juice - Gain 50.

Consumable Items

 * Decoy Deploy - Spawn a decoy directly in front of you. Droids will attack this decoy for five seconds.
 * Crystal Shard - On use, gain a fifteen second forcefield.
 * Game Die - Turns all the enemies into the room into different enemies.
 * The Bomb - On use, spawn a bomb that explodes in three seconds, killing all enemies.
 * Fast Forward - Kill all droids in the current room. Droids will not give rewards.
 * Skipping Stone - Skips the floor. Does not kill droids. Usable two times.
 * Space Sandwich - Heal 10-100 on use. There's no telling what's in this thing...
 * Medkit - It's like a portable health button! Heals 50.
 * Fortune Cookie - On use, heal 77 if your luck is greater than 1. If not, lose  77.
 * Sub Volt - Activates your second ability, then activates it again on room change.
 * Prime Volt - Activates your first ability, then activates it again on room change.
 * Heart Container - Gain 25 and heal  25.
 * Wrench - Spawn an engineered Anti Droid.
 * Mobile Phone - Spawns Anti Droids equal to the world number.
 * Rainbow Candy - Gain 10,  10,  1, and  5.
 * Brawler’s Brew - Gain equal to half the world number, rounded up.
 * Lucky Penny - Gives every enemy in the current room the Lucky and Wealthy modifier.
 * Warp Shell - The next rooms generated will be part of the previous world. Removes 25 max HP.

Utility Items
These items cannot be purchased in the shop and instead spawn rarely throughout each world.
 * Burning Coil - While held, gives you lava immunity.
 * Freezing Coil - While held, gives you water immunity.
 * Golden Shield - While held, gives you bullet immunity.
 * Butterfingers - Allows you to drop your of items, you cannot drop your copper sword or the item itself.
 * Lantern - Turns the time to day and removes all fog. Reusable.
 * Flashlight - Destroys most dark enemies on use. Reusable. (Removed)
 * Soul Soda - Lose 10, but gain  10. Reusable... but dangerous.
 * Hot Sauce - Lose 10, but gain  10. Reusable... but dangerous.
 * Measuring Cup - Turns all Gambol, Cavort, and Ardor berries in your inventory into their respective juices. Reusable.
 * Magic Die - Turns all enemies in the room into different enemies and lose 10 HP. Reusable.
 * Touch Stone - Teleports you to the current room. 5 second cooldown. A green and reflective sphere. Upon using, it does a a thunder sound effect and teleports the player in the middle of the room, suspended at a safe height for a few seconds.
 * Droid Jammer - Stuns all Droids for 1 second. Reusable, but with a cooldown of 5 seconds.

Sins

 * Bat Wing - Turn the time to night. Gain equal to the world number, heal  equal to the room number, and gain  3.
 * Desire - Increases your by 1. All droids follow you for five seconds. Gain Heart Container.
 * Gluttony - Heal 100 and sets your  to 13.
 * Greed - Sets your to 1. Double your . You can’t use this if your  ≤1.
 * Sloth - Halves your, regenerate 100, and then double your . You can’t use this item if the room number is a multiple of 10.
 * Wrath - For 15 seconds, set all enemy HP to 1. The time has come.
 * Envy - If there’s >1 person in the game, boost all of your stats. If you’re the only player, gain Greed.
 * Pride - Remove 1 from all other players. Then, gain all  lost, and gain 1 extra .