Ranger

"The Ranger is best known for their combat at a distance. They won't run out of ammo quickly for their ranged weapons."

- Class Description

Description
The is an attack class that specializes in using ranged weapons and increasing their durability, so that they do not run out of ammo as fast. This class is great for people who are struggling to deal with Hunter Droids, as you start with an Oak Crossbow instead of having to rely on the shop to get a ranged weapon (which is not guaranteed). This class is also great at getting certain droids to aggro onto you from any distance by reducing their health below 50% with your ranged weapons. This class is also also amazing at not taking damage.

Tips

 * When there are multiple droids that can be difficult to fight all at once, you can stand back from a safe distance and shoot the same droid over and over until they are at half health, where they will aggro to you regardless. From there, you would be able to melee them without aggroing the other enemies.
 * While this is a viable strategy, this can consume a lot of durability in later worlds if you have not bought an upgraded ranged weapon.
 * Always use Reload on newly bought ranged weapons before you start using them, excluding Blasters.
 * For Blasters, try to save up around 30 or 50 ammo first before using Reload, so that you can get much more ammo from using your ability. This will give you more ammo in the long run, but this might not always be convenient if you want to use new ranged weapons straight after buying them.
 * You can use warping items such as the Potion of Warping, Warp Shell, or Globe in order to revisit this shop for extra ranged weapons if you don't get enough on your first visit.


 * Blasters and Crossbows can be used to shoot through thin walls by standing against the wall and holding the ranged weapon, so that the tip of the weapon is on the other side of the wall (Slingshots are able to as well but they are MUCH more finicky than the aforementioned). This can allow you to attack enemies from a safe location without the risk of aggroing them, since you are not in their line of sight.
 * Sometimes if you stand too close to a wall, the droids will be able to see the arm you're holding the weapon with through the wall, and will aggro to you because of this. This is not a consistent issue, but you might need distance yourself from the wall a little bit while attempting to shoot through them if this is a persistent problem for you.
 * this strategy still works with Slingshots, although you may need to be closer to the enemy


 * Getting 80 jump height will allow you to jump onto the walls of any world, giving you a safe place to attack enemies from using your ranged weapons no matter what terrain the worlds generate.


 * Quick Restore synergizes very well with Vitality, since the ability heals little and often. Items such as the Rose and Lucky Clover will provide Vitality that can significantly boost the healing you get from Quick Restore.


 * Since Quick Restore has a low cooldown, you can activate it whenever you are damaged without worrying about saving it for when you need it.


 * Try to use ranged weapons around the time you bought them. A steel crossbow has infinitely more value vs a Tank Droid in Lush Canopy than a Tank Droid in Atomic Factory. “Even the finest sword plunged into salt water will eventually rust.” ― Sun Tzu
 * Scaling Sword may be useful as its ability may be useful in saving up circuits for other items and ranged weapons.

Trivia

 * Even though Rangers class icon and class avatar have a bow in them, there are no bows in RGD