Sentient

The Sentient is a class based on the Anti Droid that can't be affected by hazards, and focuses on stats and weapons scaling while also being able to decrease droids' health to 1. You cannot buy or pick up items or heal (without using the capacitor or using abilities) while using it. Attempting to buy items will still make you lose circuits as usual, but you will not get the item.

Tips

 * Try to not take damage as much as possible, try to conserve as much HP for later worlds due to your only healing is by capacitor or upgrade module, both healing +10.
 * If you are looking forward on skipping the Droid HQ laser, it is recommended to get yourself 70, if you cannot handle the droid that spawns behind the laser, you should also use evoke if you like.
 * If you do not want anymore stat change along the run, use the Red upgrade module for bonus.
 * If you are playing with multiple people, it is also recommended to stay back behind your teammate(s), as they could do your work while you conserve your health.
 * Try getting the team to letting you pick up singularity sword if you could solo the Droid HQ, good sportsmanship with the team is always the best.
 * Sentient still has its hazard immunity in party mode.

Abilities

 * 1) Start the game with hazard immunity. Start the game with the Anti Sword, Capacitator and Upgrade Module. You cannot gain any more items. You cannot heal normally. You are not affected by vitality as well.  You also gain circuits equal to 1/5 of the world number for every item you pick up.


 * [0/8] Upgrade - Unequip your tools. Gain stats equal to the setting on your Upgrade Module.


 * [0/8] Evoke - Set all Droids’ HP to 1.

Items

 * Anti Sword - Starts with 1 slash damage and 10 lunge damage, upgrades its lunge damage every 15 rooms, but has a maximum of five upgrades (10, 20, 40, 70, 100, 150 dmg)
 * Upgrade Module - Has the ability to choose what stats to boost based on the Sentient’s ability, Upgrade, with the options being (+10),  (+10), and  (+1).
 * Capacitor - Spend 20 circuits. Heal 10 HP. Negates 'no healing' effects. Reusable.
 * Items that sentient can pick up: Sins, golden circuit, pet rock, singularity sword.