Ascension

Ascension is a gamemode that is accessible once the player beats the game for the first time. Ascensions give extra difficulty to a game, making it more difficult to beat. There are 15 Ascension levels and each Ascension level is unlocked by beating the previous one. The effects of previous Ascension levels are also stacked onto the current Ascension level. Ascension levels may be chosen in the lobby before starting a run and may be freely raised or lowered. When you complete a game on your highest Ascension, there will be a winning text that reads the following: Your ascension level increased! Whereas if you are winning an Ascension 15 level, the following text will appear: Your ascension level did not increase. When you complete an Ascension 15 run, you will be able to transcend, and unlock the Transcendent.

There are badges for beating Ascensions 5, 10 and 15, and also badges for beating Ascension 15 as each class, including Classless. However, Random does not have a badge.

There are awards for beating Ascension 15 in a singleplayer run and a multiplayer run.

Trivia

 * The increased item costs do not apply to items that takes away or  instead of circuits.
 * It is possible to reduce the chances of modifiers on Ascension 14 with an Abate Berry, making them not guaranteed on every droid.
 * In Ascension 15, using Wrath (Sin) will not instakill the boss in the final world.
 * Formerly, when you beat Ascension 15 for the first time, text would appear which would say "Your Ascension level did not increase" in Base64. You would be sent to "The Void" instead of the lobby, and that is where you used to transcend ("The Void" is just the lobby, but devoid of color).
 * Prior to 1.7, classes did not have their own badges.