Wizard

"The Wizard guarantees several spells at their disposal. Instead of gaining charges, you'll store mana so you can use your spells at just the right moment."

- Class Description

Description
The Wizard is a magic-based attack class that focuses on acquiring many spells in each game and developing a playstyle from them to deal with all sorts of droids. This class is great in gaining consistent amounts of mana and also getting a set of spells without having to reach a Library. Unlike the Elementalist, they are not limited to two spells with just their abilities, but gains at a slightly worse but more consistent rate.

Tips

 * Activate Mana Gain when you have enough charges for it.
 * To prevent overflow of, use a spell at least once every 6 rooms.
 * Activate Spellcast when you have enough charges for it. Note that it does not scale in multiplayer so you would always get 4 spells from it each game (without warping).
 * Use Arcane Spells against difficult enemies with elemental weaknesses such as the Arctic Droid. You may also use it against other enemies but it will deal way less damage.
 * Spells that influence elemental weaknesses such as the Burning Spell and the Freezing Spell are very useful when used with the Arcane Spell to clear difficult rooms without effort.

Items

 * Arcane Spell - At the cost of 5, deal 100 damage to all enemies. If the enemy has a  or or  weakness, they take 1000 damage instead. Reusable.

Trivia

 * This class used to start with the Novice Spell, before it got removed.