Healer

The Healer is a support class whose main purpose is to keep the players alive while also having an exclusive stat known as vitality.

Abilities

 * Start the game with Health Core. Only one Healer may start with Health Core in a run. (Meaning the other(s) healer will not start the game with the Health Core.)
 * [0/6] Sustain - Gain one vitality.
 * [0/10] First Aid - Gain one Bandage, and one extra for every party member at less than half of their max . They are droppable, and heal for 20 HP each. However, they disappear after a few rooms.
 * Vitality - For every vitality you gain, you will heal 1 more from every healing source. Vitality will be applied before healing is halved (in cases such as ascension 15) Eg: you heal 50  instead of 100  but you have 4 vitality, you will get 54 , if it was halved you would've gotten 52 . Vitality is not lost when you heal.

Items

 * Healing Core - Gives 1 Vitality for every party member. Reusable every world.

Tips
• Reusable or easy-to-get healing items like Capacitor or Bandages are really overpowered as Healer has the potential to get a LOT of vitality. Paired with Hot Sauce, Capacitor could create infinite health for you.

• Do look out for chances to get more Health Core, like Toolbox, Chocolate Chip Cookie and Forges. Vitality is the key role with Healer.