Elementalist

The Elementalist is a magic-based attack class that focuses on manipulating droid weaknesses to deal huge amounts of damage to droids. As opposed to the Wizard and the Bloodmage, they solely focus on elemental spells to modify their damage output, and apply debuffs to enemies. This class is great for those who are struggling with fast droids or difficult-to-fight droids.

Tips

 * Always assume that Infusion will give 5, as it isn’t common for it to give extra, only being a 25% chance.
 * To reduce overflow of, try to use either spell at least once every 6 rooms, and there is no harm doing so anyways.
 * Hot Chocolates and Cold Chocolates are great for the Elementalist as they also set all droid weaknesses to or.
 * Activate Enchant if there is a droid that is weak to either or  damage. However, be mindful of the room number so you would know what element your sword changes to.
 * Enchant your sword to deal damage if you are in Violent Volcano, and  damage if you are in Gingerbread Glaciers or Chill Hills.
 * You may also activate Enchant when there are water and lava hazards that are difficult to maneuver across, but only do so in an odd room otherwise you might melt the water and lava that you have just frozen before.
 * Burning Spell can be used against tanky droids to reduce their, and Freezing Spell can be used for fast enemies that would be troublesome to fight. However, you can use either one according to your sword’s element too.
 * During the boss, use the spell that corresponds to the elemental damage on your sword, to deal double damage to the boss. If your sword does, damage, then use the Burning Spell on the boss, and vice versa.

Abilities

 * Passive - Start the game with Burning Spell and Freezing Spell.
 * [0/6] Infusion - Gain 5. 25% chance to activate twice.
 * [0/1] Enchant - If the room number is odd, make your held weapon deal damage and freeze all water and lava. Otherwise, Make it deal  damage and melt water and lava.

Items

 * Burning Spell - At the cost of 5, set all enemy weaknesses to . They lose half their . Reusable.
 * Freezing Spell - At the cost of 5, set all enemy weaknesses to . They lose 5 . Reusable.