Droids HQ

"Infiltrate the core."

- World Description

 is the tenth and final world a player will encounter in a run, after Atomic Factory. It contains only 3.0 Variants of existing droids (excluding World-Exclusive Droids and Weak Droids), and tests you on all the skills you have learnt from the past 9 worlds. Droids HQ features almost everything from previous worlds, including hazards, world exclusive droids, and environmental objects. The tenth room of Droids HQ always contain a randomized boss. Warping is disabled in Droids HQ.

Environment
Droids HQ has a dark blue floor with hexagonal design and light gray walls. Multiple environmental objects from previous worlds, such as spinners and boost pads, can be seen in this world. This world also features two new objects, gray metallic boxes that are immovable, and a wall of lasers that trigger the Raider Protocol when collided with.

The Raider Protocol is a countermeasure against the player in Droids HQ. When the wall of lasers in the second room are activated, it detects the player and triggers a 120-second timer to execute the player. Failing to complete the remaining 8 rooms in time, and the player will explode, killing the player in the process. The Raider Protocol is deactivated when the player manages to reach the boss room.

Tips

 * Droids HQ features most Droids from throughout the game, so it's important to be ready for anything
 * If you plan on beating Droids HQ, it is vital that you get high . This will allow you to skip past the laser detector and you do not have a short time limit.
 * If you find you can't naturally jump onto the walls to avoid the lasers, jump on the table in the previous special room, as it'll provide a fair height advantage. A minimum of 65 is required to jump on the wall and skip the lasers. Try to use shiftlock sideways at the correct moment when jumping on the wall.
 * If you find that this still isn't enough, attempt to use any items that removes droids to progress as far as you can before you are forced to cross the laser.
 * Touch Stone can help with avoiding the laser as it can teleport you beyond the second room.
 * If your is around 50 and your  is also around 16 you can 'gear jump' onto the wall to pass the lasers using Butterfingers. This is done through backspacing a tool then jumping onto it as it is soild in the air for the moment to sort of 'double jump'. Having too high of either will make this impossible.


 * Do not underestimate the timer, as it is very easy to lose track of time if you're spending too much of it attempting to get past certain rooms.
 * But do not rush. You may beat the timer but a lot of the damage you take in Droids HQ comes from faulty plays before the boss. Play swiftly and carefully.
 * Always help defend teammates if they are low on HP, and vice versa
 * The only droids that spawn behind the laser is the Switch droid, Rapid Gunner Droid, and Xero droid.
 * If you have any ranged weapon that is the form of a Blaster or Crossbow, it is possible to shoot the droid that spawns behind the laser.

Trivia

 * Droids HQ was added in the 1.5 update.
 * It is the only world with floating water platforms.
 * Warping is disabled in Droids HQ.
 * By using Wrath (Sin) on the boss in the final room, it is possible to access null. This only works in singleplayer, and when you are not in Ascension 15.
 * This and The Darkness are the only worlds with bosses.
 * Currently, this is the only world with 2 soundtracks.