Rapid-Fire Droid

The Rapid-Fire Droid is a hostile droid first found in Chill Hills.

Appearance
The Rapid-Fire Droid appears similar to the Gunner Droid, but with a different color. 1.0s are red and 2.0s are purple. It also wears sunglasses under its helmet. All Rapid-Fire Droids fire projectiles matching their color.

Behavior
The Rapid-Fire Droid acts similarly to the Gunner Droid, chasing players if they get close enough, but will shoot at the nearest player if no one is within their aggro range.

The Rapid-Fire Droid fires its cannon rapidly, at a much faster rate than Gunner Droids. While rapid-fire bullets deal lower than regular bullets (3 damage compared to 5), the overall DPS of the Rapid-Fire Droid's ranged attack is much higher. The droid itself deals harsh damage while having high hitpoints, making them dangerous if you are not careful.

Combat Tips
Rapid-Fire Droids Droids fire bullets very quickly, making them dangerous from afar. However, the bullets can be dodged by moving in a zig-zag manner and jumping over the stream of bullets when needed.

As Rapid-Fire Droids cannot aim their bullets upwards or downwards, getting onto higher ground can allow you to avoid being hit by the bullets.

As a Paladin, the Golden Shield negates projectile damage completely, allowing you to safely approach Rapid-Fire Droids without having to dodge their bullets. (you can get the Golden Shield through various ways as other classes, but none of these other ways are reliable).

Rapid-Fire droid bullets are much more threatening when you are simultaneously fighting other Droids. You can use other Droids or environmental objects as a shield to block the bullets.

Trivia

 * The Rapid-Fire Droid, Gunner Droid, Pyro Droid and Cryo Droid are the only droids in the game with two types of attacks.
 * This and the Gunner Droid are the only Droids that shoot projectiles at players.
 * Sharp Rapid-Fire Droids will not shoot at the player but will immediately chase them instead, while Dull Rapid-Fire Droids will continue shooting at the player even when they are very close.