Modifiers

Modifiers are modifications on droids that changes their behavior which can appear uncommonly, but the chances of them appearing can increase upon consumption of Accrue Berries or decrease if Abate Berries are consumed. There is also a chance for an entire world to have one specified modifier on every enemy in that world. This is referred to as either a "Blessing of the (positive modifier name)" or "Curse of the (negative/neutral modifier name)". Certain crown challenges can contain a challenge modifier which applies one specified blessing/curse onto every world besides Droid HQ. (It is assumed that this overrides naturally occurring blessed or cursed worlds) Blessings and curses are not able to be applied onto Droid HQ.

Ascensions 1 and 7 increase the chances of modifiers appearing, while enemy droids are guaranteed to have modifiers in Ascensions 14 and 15.

Types
Modifiers may either be positive, neutral, or negative to the player.

Positive
Positive modifiers (usually) positively affect the player, and/or make it easier to fight droids affected.
 * Fresh - Drops a random berry upon death.
 * Fragile - Gives the droid  weakness. (Also lowers hp?)
 * Lucky - Increase by 1 on death.
 * Wealthy - Double the amount of dropped upon death, or makes it drop 1  if the droid does not drop any.
 * Damaged - Enemy loses ⅓ of their upon spawning.
 * Scrapped - Enemy loses ⅔ of their upon spawning.
 * Slow - Decreases .
 * Flammable - Gives the droid weakness.
 * Freezable - Gives the droid weakness.
 * Sullen - Gives the droid weakness.

Neutral
Neutral modifiers are modifiers that, depending on the situation, may affect the player positively or negatively.
 * Random - Set to 1, but spawn a random droid which has a power level equivalent to the droid's power level when killed and will not drop circuits. A Random droid that was spawned by a random droid will act like a droid without the random modifier.
 * Dull - Decreases greatly (Some droids will not be able to aggro on players anymore) and lowers  by 1. Aggro distance is gained back after a minute.
 * Floaty - Gives the droid lower gravity than usual.

Negative
Negative modifiers will (usually) affect the player negatively and/or make it harder to fight any droids affected.
 * Cryptic - Copy the effect of a random modifier and that modifier isn't shown to the player.
 * Glassy - Triples and, but decreases . (Estimated to set max health to 1/10.)
 * Leaking - Creates a trail of oil, damaging the player upon touching it. The oil is removed after awhile.
 * Concealed - Hides the of the droid.
 * Durable - Increases by ⅕.
 * Accelerating - Passively increases while being aggroed.
 * Explosive - Explodes after 1 second upon death, causing burning damage.
 * Cheap - Drops no upon death, but if the droid does not drop any originally it will drop a negative .
 * Sharp - Increases, and enables walking to normally immobile droids.
 * Empty - Melee attacks take away instead.
 * Flickering - Has a forcefield that has a one second interval.
 * Regenerating - Passively regenerates for 1 minute.
 * Erratic - Passively switches between +4 and normal  every second.
 * Quick - Increases by 2.
 * Protected - Gives a 5 second forcefield on spawn.
 * Tanky - Doubles and, but halves 
 * Dangerous -  up to 20 times per second instead of 10, but decreases .
 * Violent - Increases .
 * Piercing - Melee attacks go through force fields and . Goes through block.
 * Stable - Removes all weaknesses, and slightly increases .
 * Radioactive - Increases by 2 and  by 1.
 * Overclocked - Greatly increases and, but the droid will slowly lose  over time when moving. Like the Sharp modifier, it allows stationary droids to move.
 * Elite - Triples and  dropped upon death, Makes it drop  1 if the droid does not drop any.
 * Improved - likely buffs stats by a small amount, and increases  dropped by 50%. Does not drop  if the droid did not drop any  originally.
 * Unlucky - Decrease by 1 on death.
 * Rusty - lowers stats by a small amount, and will also reduce  dropped by 50% (rounds to highest number), does not drop a negative if the droid did not drop any  originally, unlike cheap.

Removed

 * Wild - Drops a Wild Card upon death.

Trivia

 * If a droid has the Elite and Cheap modifier, it will drop 1 upon death.
 * If a droid has 2 Cheap modifiers, it will drop a negative even if they did drop  originally.
 * Modifiers that affect the droid's will not work on a Xero Droid, However erratic and accelerating mods still speed it up, since it has a timer to set it back to mimic speed.