Monk

"The Monk's stats remain constant, but they make up for it by gaining block with every new world visited. Double sword damage with Concentrate based on your block count."

- Class Description The is a class designed for players skilled enough to never get hit in at least five worlds.

Strategies

 * Accumulating by going through each world without being hit will allow you to build up "Concentrate's" duration allowing for even more damage and efficiency overall.
 * Using similar strategies to the Knight class due to their similarities.
 * Prioritize items such as the Crown Of O's and Cardboard Shield to gain additional.
 * This and the Knight are two of the classes that can gain the most efficiently; without using any items, therefore it is one of the best classes for.
 * Items that give you resistance to damage (such as and ) can make it easier to avoid losing  prematurely (Items such as the Chili Pepper and Sundae will be more effective if you have accumulated  since their effects last until you take damage.)

Summary
A Challenging class that will allow great benefits to players skilled at avoiding damage

Gallery

 * Remove if unnecessary

Trivia

 * It is the only class that doesn't allow permanent stat changes except for blocks. This is because it is based on the fact that there are rules for monks to follow, otherwise they would get disqualified.
 * It was added in 1.7.
 * It is the only class in the game to accumulate passively.