Wanderer

"This class is exclusive to the 1st Anniversary Event. The Wanderer travels light, only carrying important items and weapons. Know what items are most valuable to you before pushing onwards."

- Class Description

The is an event class from the Alpha Anniversary Event. It is mainly centered around hoarding weapons, as this class can only have any other item temporarily and has an ability that scales on how many weapons you have. This class is only recommended for players who can solely rely on their arsenal to sustain themselves adequately.

Strategies

 * Whenever the weapon gaining passive takes effect, it will give you any weapon from the world's shop pool. This includes ranged weapons, so you may still end up buying a melee weapon from the special room.
 * Assuming you don't warp, this passive will take effect whenever you enter the special room in Mount Whirl, Violent Volcano, Chill Hills, and Mechtropolis. In the case of Mechtropolis, you're guaranteed to obtain a sword as no ranged weapons are being sold past Chill Hills.
 * Because the provided weapon is free, you will save some that you'd normally use to purchase a weapon.
 * Your passive destroys all non-weapon items after room clear, so it's wise to mostly pick up items that you will use instantly, such as stat boosting consumables, or healing items when you are at low.
 * Retain prevents any held item from being destroyed after the 20th room. It can be casted at every 10th room (usually the special room) and does not scale in multiplayer.
 * This means you can only preserve two non-weapon item after 20 rooms, assuming you don't decrease the cooldown.
 * The Wanderer is the best non-Robux class in order to obtain . This is because you gain weapons passively unlike any other class, allowing you to be able to scale with the games difficulty easily.
 * But if you do want the easiest way to get Patience, Sentient is far better at it, so do keep that in mind.
 * Unload can be used on anything except your starting sword, so you can use it on swords and ranged weapons that are too weak to be normally used later on.
 * This ability benefits from items such as the Berry Bag, Fruit Bowl and Recycling, where items are given that can be used as ammunition for Unload.

Trivia

 * The Wanderer was the cheapest class of the Alpha Event.
 * The starting room's lantern will disappear if you play as Wanderer, implying that you yoinked it.
 * This class may be a reference to the esteemed deckbuilding roguelike, Slay the Spire, with its Retain and Unload abilities being references to the "Retain" keyword and a card from the Silent respectively. Likewise, the Wanderer losing all of its non-weapons every ten rooms may also be a reference. Specifically, what happens at the end of the turn in a Slay the Spire run, in which all cards in hand (save for those retained) are discarded. However, it only occurs towards non-weapons, and they are lost forever instead.