Airborne

The Airborne is an Easter event class that focuses on obtaining large amounts of Jump Power to utilize its abilities that focus on longevity through Adapt and bursts of damage through Float. The Airborne is capable of remaining consistent and self-sufficient throughout every run, achieving a decent balance between mobility, strength, and longevity.

Abilities

 * Passive - Start the game with Green Tea.
 * [0/6] Float - Gain 5 Jump Power, if you have 99 Jump Power, gain 99 strength for three seconds instead.
 * [0/1] Adapt - if your Jump Power is higher than 70, lose 20 Jump Power and gain 1 defense.

Items

 * Green Tea - Gain 10  when consumed.

Tips
• Getting an Alchemist or Witch to join your party may be a good idea as they can brew a Jump Potion for you, which is already 20 Jump Power.

• You should aim for the strength benefits only in a solo run, as in multiplayer, your cooldown will be increased a lot. On multiplayer runs, get as much defense as you can.