Environmental Hazards

Hazards are a feature in Randomly Generated Droids, which may harm the player, or just be an annoyance. This page has a list of hazards and those that can harm you.

Environmental Hazards

 * Quicksand
 * Quicksand is the first of all hazards you will encounter. Being one of the first, it also is one of the weakest. It deals little damage, and touching it teleports you to the middle of the current room, just like Touch Stone. Quicksand may also be found in both Sandy Canyon and Elemental Heights.
 * Water
 * Water is the second environmental hazard you will encounter. Being in two worlds, those being Lush Canopy and Chill Hills, this poses more of a threat to players then quicksand. Water has a similar effect to quicksand, as it will teleport you to the middle of the current room and damage you. However, this hazard will deal much more damage then that of quicksand.
 * Lava
 * Lava is a hazard unlike any else. When touched, it will not teleport you, and unlike water and quicksand, it can be walked through. Touching lava will set the player on fire, dealing heavy damage (50 damage overtime). Lava may be found in both Violent Volcano and Crystalline Caves.
 * Acid
 * Acid is like lava. Like lava, it does not teleport you and touching it sets the player on fire. However, this fire deals much more damage compared to lava, but it does deal damage more slowly (as in damage ticks are further apart). Acid is first found in Atomic Factory.
 * The Void
 * Found outside the world’s walls in every single world, it has the appearance of a skybox. Falling into the void will deal 50% of your current Health as damage. With high speed or jumppower, be careful as it can be easy to fall into the void.

Physical Hazards

 * Spinners
 * Spinners are a physical hazard found in Mount Whirl which do not deal damage directly but can push you into a droid, or vice versa. Spinners are usually hated due to causing droid issues.
 * Sentry Turrets
 * Sentry Turrets are turrets that shoot bullets in a rotation. Sentry Turrets are first found in Mechtropolis, and can deal a heavy 10 each bullet. After the room with the turrets is finished, the turrets are turned off, and will never be activated again. The rotation of the turrets also depends on the color of the turret, as blue sentries rotate counterclockwise, and red sentries rotate clockwise, but much like rapid and gunner droids, their bullets can get blocked by a golden shield. Beware as the Sentry Turrets can get stuck and shoot in a straight line, either helping you via shooting to nowhere of importance or hurting you via shooting in a really annoying spot.
 * Conveyor Belts
 * Conveyor Belts are a type of physical hazard that can push droids, players, circuits, items, and even Droid Spawners. Conveyor belts are usually either high up near the top of the room, or down where they can push you into Acid.