Witch

The Witch is an event class from the Halloween Event. Like the Alchemist, this class is centered around Berries and Potions, but is more dependent on them due to the limited types of items they can hold. The Witch is best used if your knowledge with Potions is great, as although you sacrifice the ability to have useful items, gaining buffs from Berries & Potions is what you'll mostly be relying on top of Weapons.

Abilities

 * Passive - Most of the only items you can pick up are weapons, berries, and potions. Any other item will heal you instantly for 10 HP. Copy Alchemist's passive effect.
 * [/15] Transmute - Kill three Droids in the current room. Gain three random berries.
 * [/3] Quick Brew - Spawn a Cauldron in the center of the room. The Cauldron is removed on room change.

Strategies

 * The Witch can be considered an alternative to the Alchemist class. Both have a first ability to receive berries, and both have a second ability to summon a cauldron.
 * Compared to the Alchemist, the Witch can gain berries and summon cauldrons more frequently but has a negative passive of only picking up certain types of items as a tradeoff.
 * The passive is quite harsh as picking up utilities, spells, gemstones, and most consumables will result in the item being destroyed for 10.
 * The Recycling Bin, Golden Circuit, Bat Wing, and sin items are the few consumables that will not get destroyed when picked up.
 * You can use this to your advantage to buy cheap or free items for a free heal, like Mana Spell if no one wants it.
 * Transmute will always give you 3 berries regardless of the amount of droids in the room, so there is no need to hold off on using the ability.
 * Using Quick Brew outside of special rooms is not recommended unless you can brew your potion fast enough. Any uncooked berries that were inserted in the cauldron when the room changes will be lost, so have your berries ready and its recipe memorized.
 * Quick Brew can be used to trap droids in a cauldron if they're in the center of the room when the ability activates. You'll be able to utilize this more often than the Alchemist due to the quicker cooldown.
 * Turrets that are in the center of the room in Mechtropolis can be completely blocked using this ability.

Trivia

 * Despite folklore Witches being stated to practice spell casting, the Witch class can not hold Spells.