Wanderer

{{Stub|Needs ability icons, ability full and unfull icons. {{Class V1 }} {{Quote|This class is exclusive to the 1st Anniversary Event. The Wanderer travels light, only carrying important items and weapons. Know what items are most valuable to you before pushing onwards.|Class Description|#AAC8E6}} The {{Color|text=Wanderer|color=#AAC8E6|outline={{Outline}}}} is an event class from the Alpha Anniversary Event. It is mainly centered around hoarding weapons, as this class can only have any other item temporarily and has an ability that scales on how many weapons you have. This class is only recommended for players who can solely rely on their arsenal to sustain themselves adequately.
 * title1 = Wanderer
 * image1 =
 * -|Render=[[File:Wanderer.png]]
 * -|In-game=[[File:Wanderer_Ingame.png]]
 * passive = Start the game with Lantern. At every special room, gain a random weapon if it's an even world number. On world change, lose all non-weapon items.
 * ability_1 = Retain
 * abl_1_cd = 10
 * abl_1_sc = 0
 * ability_2 = Unload
 * abl_2_cd = 3
 * image2 = WandererIcon.png
 * cost = {{AlphaPoints|25}} or {{Crown|5}}

Tips

 * If there is an item you want to use, make sure you use your Retain ability.
 * There is a bug with unload that it thinks Singularity Sword's total damage is 201, instead of 300, this can be seen with a uranium sword.

Strategies

 * Whenever the weapon gaining passive takes effect, it will give you any weapon from the world's shop pool. This includes ranged weapons, so you may still end up buying a melee weapon from the special room.
 * This passive will take effect whenever you enter the special room in Mount Whirl, Violent Volcano, Chill Hills, and Mechtropolis. In the case of Mechtropolis, you're guaranteed to obtain a sword as no ranged weapons are being sold past Chill Hills.
 * Because the provided weapon is free, you will save some that you'd normally use to purchase a weapon.
 * Since part of your passive destroys all non-weapon items on world change, it's only viable to pick up items that you will use before a world change such as stat boosting consumables, or healing items when you are at low.
 * Retain prevents any held item from being destroyed on the next world change if it would've. It can be casted at every 10th room (usually the special room) and does not scale in multiplayer.
 * This means you can only preserve one non-weapon item when traveling between worlds.
 * The Lantern you start with is is treated just like any other non-weapon item and must be preserved using Retain to prevent it from being destroyed on world change.
 * This item is only usable once you reach Crystalline Caves so in order to even use it you'll have to use Retain on it at the end of every world from the start of the run up to that point. It's possible that this may not be necessary as your weapon gaining passive will activate in Chill Hills, potentially providing you an Illumina.
 * Unload will destroy all items in your inventory (including non-weapon items) except the sword with the highest total slash and lunge damage. Unfortunately this is regardless if the amount of droids is lower than the items destroyed.
 * The sword preserved may not be the most powerful. For example, a Diamond Sword will be preserved over a Photokinetic Sword as while Diamond Sword is obtainable the world before, it has higher slash stats which combined with its lunge damage makes it higher in total damage.
 * The Wanderer is the best non-Robux class in order to obtain the Patience badge (not spending anything in special rooms). This is because you gain weapons passively unlike any other class, allowing you to be able to scale with the games difficulty easily.
 * But if you do want the easiest way to get Patience, Sentient is far better at it, so do keep that in mind...

Trivia

 * The Wanderer is apart of the Alpha Event.
 * The starting room's lantern will disappear if you play as Wanderer, implying that you yoinked it.