Cultist

The Cultist is a high risk/reward class that rewards players capable of overcoming the punishment of killing friendly droids and entering The Darkness early in exchange for massive amounts of healing later into the game, where droids deal more damage.

Tips

 * If you are a Cultist, always kill the first two shopkeeper Friendly Droids, unless you want to do the darkness.
 * It's recommended to kill Friendly Droids just before the shop arrives, as you would get the healing after killing the Friendly Droids.
 * This class is more of a solo/duo class and it's not recommended to play in a trio/quad as it would heavily increase the abilities' cooldown, and thus giving the Cultist less Friendly Droids to spawn.
 * However if you are in a Cultist party, it's recommended to give all Friendly Droids to one Cultist while the other Cultists would fight and guard the one farming the Friendly Droids.
 * SAVE ALL HEALING ITEMS until after you stop killing friendly droids. Using a healing item before killing more friendly droids is just a waste.

Abilities

 * Passive - Entering or leaving an alter heals an extra 25.
 * [0/6] Ritual - Heal equal to triple the amount of Friendly Droids you’ve killed.
 * [0/6] Sacrifice - Spawn a Friendly Droid with halved HP. It will give equal to the world number.

Trivia

 * The Cultist is good for no-hit training, as it has a low health.