Wanderer

"This class is exclusive to the 1st Anniversary Event. The Wanderer travels light, only carrying important items and weapons. Know what items are most valuable to you before pushing onwards."

- Class Description

The is an event class from the Alpha Anniversary Event. It is mainly centered around hoarding weapons, as this class can only have any other item temporarily and has an ability that scales on how many weapons you have. This class is only recommended for players who can solely rely on their arsenal to sustain themselves adequately.

Strategies

 * Whenever the weapon gaining passive takes effect, it will give you any weapon from the world's shop pool. This includes ranged weapons, so you may still end up buying a melee weapon from the special room.
 * This passive will take effect whenever you enter the special room in Mount Whirl, Violent Volcano, Chill Hills, and Mechtropolis. In the case of Mechtropolis, you're guaranteed to obtain a sword as no ranged weapons are being sold past Chill Hills.
 * Because the provided weapon is free, you will save some that you'd normally use to purchase a weapon.
 * Since part of your passive destroys all non-weapon items on world change, it's only viable to pick up items that you will use before a world change such as stat boosting consumables, or healing items when you are at low.
 * Retain prevents any held item from being destroyed on the next world change if it would've. It can be casted at every 10th room (usually the special room) and does not scale in multiplayer.
 * This means you can only preserve one non-weapon item when traveling between worlds.
 * The Lantern you start with is is treated just like any other non-weapon item and must be preserved using Retain to prevent it from being destroyed on world change.
 * The Wanderer is the best non-Robux class in order to obtain the Patience badge (not spending anything in special rooms). This is because you gain weapons passively unlike any other class, allowing you to be able to scale with the games difficulty easily.
 * But if you do want the easiest way to get Patience, Sentient is far better at it, so do keep that in mind...
 * Unload has a chance to remove your weapons, so make sure you hold the weapon you're using in case you lose it.

Trivia

 * The Wanderer is apart of the Alpha Event.
 * The starting room's lantern will disappear if you play as Wanderer, implying that you yoinked it.
 * This class may be a reference to the esteemed deckbuilding roguelike, Slay the Spire, with its Retain and Unload abilities being references to the "Retain" keyword and a card from the Silent respectively. Likewise, the Wanderer losing all of its non-weapons every ten rooms may also be a reference. Specifically, what happens at the end of the turn in a Slay the Spire run, in which all cards in hand (save for those retained) are discarded. However, it only occurs towards non-weapons, and they are lost forever instead.