Modifiers

Modifiers are modifications on droids that changes their behaviour which appears uncommonly, but the chances of appearing can increase upon consumption of Accrue Berries or decrease if abate berries are consumed. Ascension levels 1 and 7 increase the chances of modifiers appearing, while enemy droids are guaranteed to have modifiers in ascension 14 and above.

Types
Modifiers may either be positive, neutral, or negative to the player.

Positive

 * Fresh - Drops a random berry upon death.
 * Fragile - Takes 3x damage from ranged weapons.
 * Lucky - Increase luck by 1 on death.
 * Wealthy - Double the amount of dropped upon death, or makes it drop 1 if the droid does not drop any.
 * Damaged - Enemy loses ⅓ of their HP upon spawning.
 * Scrapped - Enemy loses ⅔ of their HP upon spawning.
 * Slow - Decreases.

Neutral

 * Random - Set to 1, but spawn a random droid that can spawn in the current world on death.
 * Glassy - Triples and, but decreases.
 * Dull - Decreases aggro range.
 * Floaty - Enemy has lower gravity.
 * Cryptic - Copy the effect of a random modifier that isn't shown to the player.

Negative

 * Leaking - Creates a trail of oil, damaging the player upon touching it. The oil is removed upon despawn.
 * Concealed - Hides the health bar of the droid.
 * Durable - Doubles health.
 * Accelerating - Passively increases.
 * Explosive - Explodes after 1 second upon death.
 * Cheap - Drop no circuits upon death.
 * Sharp - Increase aggro range.
 * Empty - Melee attacks take away max HP instead.
 * Flickering - Has a forcefield that toggles every second.
 * Regenerating - Passively regenerates health for 1 minute.
 * Erratic - Passively switches between + 4 and normal  every second.
 * Quick - Increases by 2.
 * Protected - Gives a 5 second forcefield on spawn.
 * Tanky - Triples, but halves
 * Dangerous - Damages up to 20 times per second instead of 10, but decreases
 * Violent - Increases damage.
 * Piercing - Melee attacks go through force fields
 * Stable - Removes all weaknesses, and slightly increases.
 * Radioactive - Increases by 2 and  by an unknown amount.
 * Overclocked - Greatly increases aggro range and, but the droid will slowly lose over time.
 * Elite - Triples and  dropped upon death, and increases  by 3. Makes it drop  1 if the droid does not drop any.

Removed

 * Wild - Drops a Wild Card upon death.