Ninja

"The Ninja sustainably gains walkspeed. If you see Droids overpowering you with their speed, this class may be a good choice."

- Class Description The is an offense class that specializes in gaining  in order to outrun droids without being hit. Ninja can also be used for multiple purposes such as speedrunning vaults or the game itself, getting over obstacles or parkour.

Strategies

 * Ninja can be the main frontliner for the team in the early world as where he's most effective, plus his abilities don't scale in multiplayer.
 * Do not damage Xero Droids if someone else is fighting them. This may kill them.
 * Too much is not good as it makes circling around Xero Droids almost impossible.
 * It is recommended to find a Jump Badge to increase your mobility.
 * Use Meditate while holding a Katana or a Gilded Katana, to heal additional or more.
 * Try to find the Topaz Sword, as its damage scales off of.
 * It's not a bad idea to use Shocking Spell because you can easily outspeed most droid even with doubled walkspeed.

Trivia

 * This class used to cost, while the Ranger costed , but their prices got swapped around in the v1.5 update.
 * There is a developer exclusive alternate version of this class, which is the normal ninja icon but white instead of the usual gray, it has been dubbed "White Ninja" by the community.
 * Ninja is the only class in RGD to wear clothes.
 * Ninja is the 2nd class in RGD to have a class avatar that does not match the color of their class symbol.
 * Ninja used to start with the Jump Badge and has a 8 rooms cooldown for each skill but was nerfed in v1.5.
 * Ninja used to start with.
 * It also used to have 5 room cooldown on the haste ability. When used you would gain, but if it was used in a special room, you would instead gain.
 * It also used to have a 1 room cooldown on the meditate ability, when used you would lose and gain health equal to your walkspeed. This also only worked in special rooms.