Droids HQ

 is the tenth and final world a player will encounter in a run, after Atomic Factory. It contains only 3.0 Variants of existing droids (excluding World-Exclusive Droids and Weak Droids), and tests you on all the skills you have learnt from the past 9 worlds. Droids HQ features almost everything from previous worlds, including hazards, world exclusive droids, and environmental objects. The tenth room of Droids HQ always contain a randomized boss. Warping is disabled in Droids HQ.

Environment
Droids HQ has a dark blue floor with hexagonal design and light gray walls. Multiple environmental objects from previous worlds, such as spinners and boost pads, can be seen in this world. This world also features two new objects, gray metallic boxes that are immovable, and a wall of lasers that trigger the Raider Protocol when collided with.

The Raider Protocol is a countermeasure against the player in Droids HQ. When the wall of lasers in the second room are activated, it detects the player and triggers a 120-second timer to execute the player. Failing to complete the remaining 8 rooms in time, and the player will explode, killing the player in the process. The Raider Protocol is deactivated when the player manages to reach the boss room.

Tips

 * Droids HQ features most Droids from throughout the game, so it's important to be ready for anything
 * If you plan on beating Droids HQ, it is vital that you get high . This will allow you to skip past the laser detector and you do not have a short time limit.
 * If you find you can't naturally jump onto the walls to avoid the lasers, jump on the table in the previous special room, as it'll provide a fair height advantage.
 * If you find that this still isn't enough, attempt to use any items that removes droids to progress as far as you can before you are forced to cross the laser.
 * Touch Stone can help with avoiding the laser as it can teleport you beyond the second room.
 * Do not underestimate the timer, as it is very easy to lose track of time if you're spending too much of it attempting to get past certain rooms.
 * But do not rush. You may beat the timer but a lot of the damage you take in Droids HQ comes from faulty plays before the boss. Play swiftly and carefully.
 * Always help defend teammates if they are low on HP, and vice versa
 * The only droids that spawn behind the laser is the Switch droid, Rapid Gunner Droid, and Xero droid.
 * This is very risky and is not recommended if you cannot do it carefully: If you have any ranged weapon that is the form of a blaster or crossbow, it is possible to shoot the droid that spawns behind the laser. This must be done with extreme caution as you might die from droid or accidently touch laser.

Trivia

 * Droids HQ was added in the 1.5 update.
 * It is the only world with floating water platforms.
 * Warping is disabled in Droids HQ.
 * By using Wrath (Sin) on the boss in the final room, it is possible to access null. This only works in singleplayer, and when you are not in Ascension 15.
 * If you die by the 120 second timer, you will be unable to move, it explodes you, dealing piercing damage enough to instakill. A text pops up saying “THE COUNTDOWN HAS ENDED AND SO WILL YOU.”
 * This and The Darkness are the only worlds with bosses.