Cultist

"The Cultist relies on black magic and evil to gain power. Killing Friendlies is almost a requirement, but don't feel obligated to always sacrifice them."

- Class Description

Description
The is a risk-reward class that focuses on killing Friendly Droids and constantly staying at low, risk entering The Darkness early in exchange for massive amounts of healing from their low-cooldown ability, and additional healing from entering Altars later in the game, where droids deal more damage. They are also able to rack up many as they kill more and more Friendlies.

Strategies

 * Try to kill as many Friendly Droids as possible, until you are not confident in staying alive at or lower.
 * Killing the Shopkeepers is highly recommended in order to access The Darkness and thus Altars, though if you are not confident in entering The Darkness, then you should not kill the third Shopkeeper.
 * Always kill naturally-spawning Friendlies before reaching a special room, as you will get the heal after killing the Friendlies.
 * It is not recommended to play Cultist in a trio/quad party, as the long ability cooldowns heavily limit the healing potential for them.
 * However if you are in a Cultist party, it is recommended to sacrifice all Friendlies for one Cultist while the remaining Cultists would fight and guard the one farming the Friendly Droids.
 * Save healing items until you decide to stop killing Friendlies. Using healing items and then killing a Friendly Droid is considered a waste as you still lose half or more of your afterwards.
 * The shop before Elemental Heights sells the Bone Sword, as long as you are under half health, it does double damage, excellent when killing that many friendly droids.
 * The shop after Mechtropolis sells the Bloodsteel Sword, this gets stronger at lower percentages of health and is stronger than the Bone Sword.
 * Like with the, getting vitality will be important, you can heal at least every 5 rooms, vitality increases this healing.
 * Killing Friendly Droids and taking is considered "set ", meaning that doing it will not nullify a  run.

Summary
The Cultist focuses on self-healing by summoning and killing Friendly Droids. Although it's very risky, it can provide massive healing later which will be the payoff for all the risks. Additionally, the Cultist can help to gain extra, although not much. Its passive may allow you to spend a little bit more on Altars and heal extra after leaving an Altar.

Before obtaining your desired high healing, you must first kill a lot of Friendly Droids. Killing Friendly Droids will set you to critical health, making you vulnerable to most damage sources. Its passive is useless unless you risk yourself to finish The Darkness.

Overall, this class is great for players who can deal with the earlier worlds but get overwhelmed by stronger droids and tougher rooms later into the game.

Trivia

 * The Cultist is the most expensive class in the game currently, costing.
 * Cultist is the 1st class in RGD to have a class avatar that does not match the color of their class symbol.