Survivor

"The Survivor is able to block attacks in a pinch, and can heal for more when they're at critical HP. Make sure to time your abilites right with this class."

- Class Description

Description
The is a starter class which mainly focuses on staying alive for as long as possible. Utilize your forcefield from the first and healing from the second to increase your survivability.

Strategies

 * Use your first ability, Quick Shields, if you see a Hunter Droid or a droid that is otherwise fast or difficult for you to fight and circle around it.
 * Use your first ability to grab items that are usually unreachable without taking damage to hazards.
 * Don't use this strategy for rooms with lava hazards.
 * Always use Mend when at a quarter of your health or lower, as it provides greatest value.
 * Try to look for Crystal Eye so you can synergize it with Quick Shields to gain a long lasting forcefield.
 * It also useful to look out for Crystal Torch to make it day time in a world, but it will remove your forcefield.

Summary
Survivor is the second free class in RGD, unlike, this class, as said, is more focused on self-defense and survivability. Player can use the first ability for a 2 seconds forcefield, which can helps you get out of bad situations, and when emergency, they can use their second ability which heals them very significantly.

Trivia

 * This class could be bought for nothing in v1.2.
 * This class's passive used to be: Start the game with.
 * This class may be a reference to the esteemed deckbuilding roguelike, Slay the Spire, being a reference to a card with the same name - Survivor. The primary ability giving forcefields perhaps is an allusion for the Block the card gives.