Droids HQ

"Infiltrate the core."

- World Description

 is the tenth and final world a player will encounter in a run, after Atomic Factory. It contains only 3.0 Variants of existing droids (excluding World-Exclusive Droids and Weak Droids), and tests you on all the skills you have learnt from the past 9 worlds. Droids HQ features almost everything from previous worlds, including hazards, world exclusive droids, and environmental objects. The tenth room of Droids HQ always contain a randomized boss. Warping is disabled in Droids HQ.

Environment
Droids HQ has a dark blue floor with hexagonal design and light gray walls. Multiple environmental objects from previous worlds, such as spinners and boost pads, can be seen in this world. This world also features two new objects, gray metallic boxes that are immovable, and a wall of lasers that trigger the Raider Protocol when collided with.

The Raider Protocol is a countermeasure against the player in Droids HQ. When the wall of lasers in the second room is activated, it detects the player and triggers a 120-second timer to execute the player and any other players too. Failing to complete the remaining 8 rooms in time will result in all players exploding, killing them in the process. The Raider Protocol is deactivated when the player manages to reach the boss room.

Tips

 * Droids HQ features most Droids from throughout the game, so it's important to be ready for anything.
 * If you plan on beating Droids HQ, it is vital that you get high . This will allow you to skip past the laser detector so that do not have a short time limit.
 * If you find you can't naturally jump onto the walls to avoid the lasers, you should try to jump on the table in the previous special room, as it'll provide a fair height advantage. A minimum of 65 is required to jump on the wall and skip the lasers. Try to use shiftlock sideways at the correct moment when jumping on the wall.
 * If you find that this still isn't enough, attempt to use any items that removes droids to progress as far as you can before you are forced to cross the laser.
 * Touch Stone can help with avoiding the laser as it can teleport you beyond the second room.
 * Box in a Box and Stamper can reduce the amount of required to jump onto the wall.
 * If nothing from before has worked, you can attempt to ‘gear jump’ onto the wall to pass the lasers by using Butterfingers. This is done by dropping an item, then jumping onto it.
 * It is helpful to note that having high and  makes this more difficult.


 * Do not underestimate the timer, as it is very easy to lose track of time if you're spending too much of it attempting to get past certain rooms.
 * However, do not rush. You may beat the timer but a lot of the damage you take in Droids HQ comes from faulty plays before the boss. Play swiftly and carefully.
 * Always help defend teammates if they are low on HP.
 * The only droids that can spawn behind the laser are the Switch Droid 3.0, Rapid Gunner Droid 3.0, and Xero Droid 3.0.
 * If you have any ranged weapon that is the form of a Blaster or Crossbow, it is possible to shoot the droid that spawns behind the laser by shooting through gaps between the lasers.
 * Incredible positioning makes it possible for your ranged weapon to cross the laser without activating it, making it possible to freely shoot any enemy across the other side.
 * However, this is highly discouraged unless you are skilled at the game.

Trivia

 * Droids HQ was added in the 1.5 update.
 * It is the only world with floating water platforms.
 * Warping is disabled in Droids HQ.
 * By using Wrath (Sin) on the boss in the final room, it is possible to access null. This only works in singleplayer, and when you are not in Ascension 15.
 * This and The Darkness are the only worlds with bosses.
 * Currently, this is the only world with 2 soundtracks.