User blog:ValleyMaster/Glossary

Here are the definition of some terms in case you don't know them. If you have any other terms to add then post a comment in this blog.

Enemy

 * If "enemy" or "enemies" is mentioned, then it doesn't only refer to droids. Instead, it refers to every enemy in the game including The Darkness enemies.
 * This also means that enemies which are not droids will not be affected by things that are based on droids (such as items that are based on droids like Shutter Shades).
 * The only exception is the Smoke Bomb, which affects every enemy despite the tooltip stating that it affects droids. This is most likely a mistake done by Jei.

Droid Kiting

 * A combat strategy where the player circles the droid around to prevent themself from hitting a wall behind.
 * A.K.A. Droid circling, droid looping.

Jei

 * The creator of RGD. "Jei" is an abbreviation for JustEnoughIdeas, which is the ROBLOX username of the creator.

Sword Flicking

 * A combat strategy where the player swings their camera left and right repeatedly to deal extra damage in short succession.
 * The reason why you'd deal more damage if you sword flick is because each limb is a hitbox, and when the sword's hitbox overlaps with a limb's hitbox, the damage will be dealt.
 * So if you hit the torso and both arms of the droid, you'd deal triple the damage in one swing.
 * Swords may only deal damage once before exiting the targeted limb's hitbox.
 * This is also the reason why enemies deal contact damage faster to you if they hit you while you are moving or if they collided with multiple of your limbs.

Weight

 * Special room "Weight" in RGD refers to the increased chances of encountering the special room variant that it is in favor of.
 * For example, if the weight of a run is Forge, then the chances of encountering a Forge is higher.