Items

Items are common physical objects whose purpose is to help the player with their run which includes weapons, berries, potions, juice, consumable items and the sins. Some classes have a starting item, an ability that allows the user to obtain an item or an ability that interacts with the items. Most items can be bought from the shop.

''' Note: This list is missing some newer features/items, contribute to the Wiki if you have new item info. '''

Melee
The standard weapon used for killing at close-range.

Ranged
Items that deal from afar, affected by Reload and can be used as an alternative for fighting.

Spells
Spells are used by the Wizard and Elementalist to help them progress, each spell costs mana, which the two classes can build up over time by using their primary ability.

Tomes
Tomes are items that give spells and mana, added in 1.3, they can only be obtained via the Library and the Lost Tome.

Items
All items are multiplied by the world number for their price.

Berries
Price: 3

Positive

 * Fervor Berries - Gain 10.
 * Theriac Berries - Regenerate 20... very, very slowly.
 * Vigor Berries - Gain 3.
 * Ardor Berries - Gain 10.
 * Cavort Berries - Gain 5.
 * Gambol Berries - Gain 1.
 * Lucre Berries - Gain equal to the world number.
 * Enigma Berries - The next potion brewed is brewed twice. (removed)

Neutral

 * Skew Berries - Randomizes your stats.
 * Accrue Berries - Enemy modifiers will show up more frequently.
 * Abate Berries - Enemy modifiers will show up less frequently.
 * Algid Berries - Freeze for 1 second. All enemies gain weakness.
 * Torrid Berries - Burn for 10 damage. All enemies gain weakness.
 * Luminous Berries - Chance to set the time to day. (why did they nerf this)
 * Tenebrous Berries - Sets the time to night.

Negative

 * Virulent Berries - Lose until you hit  1.
 * Ichor Berries - Lose 10.

Positive

 * Fervor Juice - Gain 10 + 10, i.e vitality has double effect on this item.
 * Theriac Juice - Regenerate 40... very slowly.
 * Vigor Juice - Gain 6.
 * Ardor Juice - Gain 20.
 * Cavort Juice - Gain 10.
 * Gambol Juice - Gain 2.
 * Lucre Juice - Gain equal to the world number multiplied by 2.

Neutral

 * Skew Juice - Randomizes your stats twice.
 * Accrue Juice - Enemy modifiers will show up even more frequently. (= Eating two Accrue Berries.)
 * Abate Juice - Enemy modifiers will show up even less frequently. (= Eating two Abate Berries.)
 * Tenebrous Juice - Sets the time to night twice.
 * Luminous Juice - Sets the time to day twice.

Negative

 * Virulent Juice - Lose quickly until you hit  1. (= Eating two Virulent Berries.)
 * Ichor Juice - Lose 20.

Gemstones

 * Amethyst - 50% chance to increase damage by 50%. 50% chance to backfire, and instead increase it by only 10%.
 * Aquamarine - Adds 20 flat lunge damage.
 * Emerald - Increases damage by 30%. Resets the weakness of the sword.
 * Ruby - Increases a sword's damage by 20%. Sword now deals damage.
 * Sapphire - Increases a sword's damage by 20%. Sword now deals  damage.
 * Topaz - Adds lunge damage equal to your .

Healing

 * Bandages - Heal 20 instantly on use.
 * Medkit - It's like a portable health button! Heals 50.
 * Fortune Cookie - On use, heal 40 if your luck is greater than 0. Otherwise, gain 3 luck.
 * Misfortune Cookie - On use, heal 30 if you have no luck. Otherwise, lose all luck and heal  50.
 * Space Sandwich - Heal 10-100 on use. There's no telling what's in this thing...
 * Pink Donut - Heal equal to  25%. Price: 7.
 * Gray Candy - Decrease all of your stats. Heal 75.
 * Honeycomb - Lose all your , then heal to full.

Buffs

 * Chocolate Donut - Gain equal to 25% of your 
 * Heart Container - Gain 25  and heal 25  .
 * Rainbow Candy - Increase all your stats. Take 25 damage.
 * Coffee - Gain 2  when consumed. Price: 7.
 * Green Tea - Gain 10 when consumed.
 * Brawler’s Brew - Gain equal to the world number + 3.
 * Bloxaide - When consumed, gain 8 . Price: 9.
 * Hard Hat - When used, gain 1 . Cost: 6.
 * Crystal Shard - On use, gain a ten second forcefield. Price: 7.
 * Turkey Leg - Choose a stat, then gain a small boost of that stat!
 * Shutter s - Gain 5 strength for every Droid in the current room. All future Droid will have their name hidden.
 * Pumpkin - The next time you take damage, gain 2 .
 * Butterfly - Gain twenty vitality. Lose it when the room is cleared.
 * Four-Leaf Clover - Gain one luck and one vitality. Reusable four times!
 * Cardboard Shield - Gain one block. Reusable each world. (Negate the next time you take damage.)

One-Time Use

 * Prime Volt - Activates your first ability, then activates it again on room change.
 * Sub Volt - Activates your second ability, then activates it again on room change.
 * Chocolate Cookie - When consumed, the next item equipped will be duplicated.
 * Stopwatch - Jams all enemies in the current room for an entire minute.
 * Game Die - Turns all the enemies into the room into different enemies.
 * Hot Chocolate - A delicious chocolatey beverage. Set all enemy weaknesses to . Five uses.
 * Cold Chocolate - The opposite of Hot Chocolate! Set all enemy weaknesses to . Five uses.
 * Lucky Penny - Give all droids the Lucky modifier and triple their circuits if they don't have the lucky modifier already. Only affects 3 droids max in the room it is used in.
 * Spray Paint - Give all droids the Fresh and Fragile modifier when used if they don't have it. Only affects 3 droids max in the room it is used in.
 * Mobile Phone - Spawn an Anti Droid. If you are in a special room, spawn an additional Anti Droid.
 * Emotion Chip - Convert a random droid in the current room into a Friendly Droid. The droid converted will not drop . Then, gain 10 . Price: 6.
 * Wrath's Edge - Convert a random droid in the current room into an Anti Droid. Price: 10.
 * Fast Forward - Kill all droids in the current room. Droids will not give rewards.
 * The Bomb - On use, spawn a bomb that explodes in three seconds, killing all enemies.
 * Skipping Stone - Skips the current room. Does not kill droids. Two uses. Price: 7.
 * Grab Bag - Gain a random consumable. Price: 6.
 * Berry Bag - Gain two to five berries on use. Price: 8.
 * Toolbox - Gain a random utility.
 * Warp Shell - The next rooms generated will be part of the previous world. Removes 1/4 of your .
 * Rose - Gain 5 Vitality.
 * Friendly Fire - Set all enemies on fire, dealing damage over time equal to their current HP. (Removed)
 * Smoke Bomb - Jam all Droids for ten seconds. Then, skip the current room.
 * Alpha Badge - Kill all Droids in the current room that are one of these types: Average, Strong, Gunner, Hunter, Tank, or Pyro. Two uses.
 * Beta Badge - Kill all Droids in the current room that aren't one of these types: Average, Strong, Gunner, Hunter, Tank, or Pyro.
 * Birthday Cake - Randomly apply one of the following: Gain 40 . Gain 2  . Gain 10  .
 * Cake Candle - When used, every room clear has a 2% chance to give you Birthday Cake. Price: 9.
 * Party Hat - Gain two defense. Lose two defense once your  or  is changed.
 * Robux - It's never free. Use this in a special room to give a 50% discount on all items.
 * Tix - A currency lost to time. Use this in a special room to give a 100% discount on a random item.
 * Target - Gain a random ranged weapon on use.
 * Empty Cup - Turns into a random juice on purchase.
 * Empty Flask - Turns into a random potion. Price: 10.
 * Box in a box - Spawns a box. Price: 4.
 * Recycling Bin - Replace all items currently in the shop. Only the host may purchase this item from a special room. Activates instantly.
 * Blueberry Pie - 3 stacks of ice resistance is randomly given to all players in the party. The ice resistance lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Cherry Pie - 3 stacks of fire resistance is randomly given to all players in the party. The fire resistance lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Pumpkin Pie - 3 stacks of hazard immunity is randomly given to all players in the party. The hazard immunity lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Apple Pie - Three random players each gain projectile immunity for 14 rooms. Players may be given this more then once: if they already have projectile immunity, they heal 14 instead.
 * Honeydew - Gain 3 charges on your secondary ability.
 * Dynamite - Kill all enemies in the next room. Boom!
 * Moon Charm - The next world will have a blood moon. During the blood moon, every droid will have a Violent, Elite and Quick modifier. If you beat a blood moon, nothing happens.

Secret

 * Pizza - Pizza! Heal 25, and obtain a badge.
 * Bunger Gem - Bungerifies your sword. (Your sword will double in damage, music will override the current game’s music for the rest of the game and your sword plays a certain noise when you equip, slash or lunge with it.)

Utilities
These items can be purchased in the forge variant of the shop or on rare occasions can be found spawned throughout each world.

Hazard Immunity

 * Purple Coil - When held, gives you water and lava immunity.
 * Golden Shield - While held, gives you bullet immunity.

Drinks

 * Soul Soda - Lose 10, but gain  10. Vitality does not affect this item. Reusable.
 * Hot Sauce - Take 10 damage, but gain 10. Reusable.

Utilities

 * Lantern - Turns the time to day and removes all fog. Does not work in The Darkness. Reusable.
 * Butterfingers - Allows you to drop your items, you cannot drop your starter items or the item itself.
 * Capacitor - Spend 20 . Heal 10 . You can use this to heal as Sentient. Reusable.
 * Droid Jammer - Stuns all droids for 1 second. Reusable, but with a cooldown of 5 seconds.
 * Hammer - Apply a three-second forcefield to all Undead Droids, Anti Droids and Friendly Droids. They can only have a forcefield from a hammer once. 
 * Magic Die - Turns all enemies in the room into enemies with the same Power Level. Reusable every world.
 * Measuring Cup - Turns all berries in your inventory into their respective juice. Reusable.
 * Neutralizer - If any droid in the current room has higher than yours, set their  to your . Reusable.
 * Stamper - Spawn a coloured box. The box will be destroyed in three seconds. Reusable with a cooldown of five seconds.
 * Touch Stone - Teleports you to the current room. Reusable with a 5 second cooldown.
 * Lotus Flower - Lose 1 and 5 . Reset yourand if they're below average.
 * Speed Badge - Lose 5 . Gain 1 The first time you use this item, gain 1 additional . You can't use this item if your  is <50. Reusable.
 * Jump Badge - Lose 1 Gain 5 . The first time you use this item, gain 5 additional . You can't use this item if your<16. Reusable.
 * Ice Cream - If there are any Droids with weaknesses in the current room: reset all droids' weaknesses, heal  3, and gain  1. Reusable once per room.
 * Spicy Noodles - If there are any Droids with weaknesses in the current room: reset all droids' weaknesses, gain  5, and gain  1. Reusable once per room.
 * Bubble Tea - If there are any Droids with weaknesses in the current room: reset all droids´ weaknesses, gain  3, and gain  1. Reusable once per room.
 * Health Core - Take 5 . Everyone gains one vitality. Reusable every world.
 * Spawner Adapter - If there are spawners in the current room, turn them into boxes and lose circuits equal to the world number. Reusable.
 * Hourglass - All enemies in the current room lose 5 . Reusable every world.
 * D20 - Reroll all enemies into a Power Level equal to the world number. Reusable every world.
 * Upgrade Module - Has the ability to choose what stats to boost based on the Sentient’s ability, Upgrade, with the options being   (+10),   (+10), and   (+1).
 * Compass - When used, warp forward one world and attempt to skip the current room.
 * Sundae - You will have ice resistance until you take damage.
 * Chili Pepper - You will have fire resistance until you take damage.
 * Recycling - Lose equal to the world number and gain Recycle Bin. Reusable every world.
 * Balloon - When used, half your ... but you'll feel floatier! (The low gravity effect does not stack.)
 * Iron Gear - All future droids gain one and gain one .
 * Fruit Bowl - If you're in a vault, gain a random berry. Then, if you're in an odd room, gain Watermelon, otherwise gain Honeydew. Reusable every world.
 * Golden Circuit - Give all party members circuits equal to half the room number. Can be used by any class. Lost on world change.
 * Ghost Dagger - Deal 1000 piercing to the enemy closest to you. Reusable every world.
 * Mega Magnet - Teleports all to you. The first time this item collects , every  has a 50% chance to double its value. Reusable.
 * Kunai - Deal 1000 to the furthest enemy away from you. Reusable every world.
 * Sunglasses - Gain 20 All future Droids will have their  hidden.
 * Crystal Torch - If anything has a forcefield, set the time to day and remove all forcefields. Otherwise, set the time to night. Reusable once per world.
 * Spike Trap - Deploy a spike trap with four spikes on it. Each spike deals 500 to an enemy or boss it touches, then is destroyed.
 * ? Shield - If you took damage this world, gain two block. Reusable every world.

Sins

 * Bat Wing - Turn the time to night. Gain 10  and  1  .
 * Desire - Jam all Droids for five seconds. Gain a Heart Container for every passive Droid. You can only gain up to three Heart Containers this way. If there are no passive Droids, boost your stats and gain 40. Feels evil.
 * Gluttony - Gain 50 and lose 2 . Then, heal 100 . Convert excess  healed into . Cannot be used in special rooms. Feels evil.
 * Greed - Upon entering a special room, gain equal to 1/4 of what you already have. Give the Wealthy modifier to all Droids in the current room if they don't have it already. Feels evil.
 * Sloth - At every special room, lose 1  and heal 25   . If you're at full  when this triggers, negate all  reduction permanently from this item and gain  50 at that special room. Feels evil.
 * Wrath - For 15 seconds, set all enemy to 1. The time has come.
 * Envy - Boost all of your stats. The stat boost will be greater depending on if other teammates or any enemies in the current room have a higher walkspeed than you. Feels evil.
 * Pride - Remove 10 from all other players and enemies. Then, gain all  lost and gain 2 defense and steal all of your teammates' circuits. Feels evil.

Candy (Currency for the Halloween Event)

 * Pumpkin Bucket - Gain 4 candy.
 * Ghost Bag - Randomly gain 1-6 candy.
 * Candy Corn - Gain 1 candy. Gain an additional candy at every future special room.
 * Void Candy - Gain 1 candy. If used at the end of the game, gain 5 additional candy.

Easter Eggs (Currency for Easter Event)
* These eggs disappear after 5 rooms, to prevent people using it at the end to circumvent the hazards. Only Basic Egg, Riches Egg and Null Egg can last infinitely.
 * Basic Egg - No catch to this one! (3 EP)
 * Bomb Egg - Deal lots of damage to the user. (90% of Max HP) (6 EP)*
 * Frost Egg - The user loses two walkspeed... (6 EP)*
 * Honey Egg - Halves Max HP but heals to full! (6 EP)*
 * Hourglass Egg - Slowly take damage forever... (1 piercing damage every 10 seconds permenantly) (6 EP)*
 * Riches Egg - You need >= 250 circuits to use it. (6 EP)
 * Shielded Egg - You need full HP to use it. (6 EP)
 * Null Egg - Only found once, use at the end! (10 EP)
 * Wishes Egg - Delete most items from your inventory, then gain a random consumable and a random utility. (6 EP)
 * Knight Egg - All future enemies deal two extra contact damage.*

Removed

 * Flashlight - "Kill all dark enemies." (Excluding The Dark One)
 * Friendly Fire - Set all enemies on fire, dealing damage over time equal to their current HP
 * Enigma Berries - The next potion brewed is brewed twice. (Used to be Alchemist perk)