Modifiers

Modifiers are modifications on hostile droids that changes their behavior which appears uncommonly, but the chances of appearing can increase upon consumption of accrue berries or decrease if abate berries are consumed.

Types
Based on their type, they can help the player or be more difficult.

Good

 * Fresh - Droid drops a random berry upon death.
 * Fragile - Decreases its health.
 * Lucky - Upon death increase luck by 1.
 * Wealthy - Increase the amount of circuits dropped on death.

Neutral Modifiers

 * Random - Sets health to 1, where upon death it will spawn a random droid that can spawn naturally in the current world.
 * Glassy - Triples its walkspeed, but decreases the health.
 * Dull - Decreases its aggro range.
 * Cryptic - Copies the effect of a random modifier, but it isn't revealed what the effect is.

Bad Modifiers

 * Leaking - Makes a trail of oil wherever the droid moves which damages the player on touch, killing the droid will get rid of the oil.
 * Concealed - Hides the health bar of the droid.
 * Durable - Health is doubled.
 * Accelerating - Makes the droid slowly gain more speed the more it walks.
 * Explosive - Has a delayed explosion on death.
 * Cheap - Doesn't drop circuits on death.
 * Sharp - The aggro is triggered instantly on spawn.
 * Flickering - Has a forcefield that turns on and off.
 * Regenerating - Slowly regenerates health for a limited time.
 * Erratic - Constantly changes its walkspeed.
 * Quick - Increases its walkspeed by 2.
 * Protected - Gives a temporary forcefield on spawn.
 * Tanky - Health is tripled, but halves the walkspeed.
 * Dangerous - Damage is doubled, but reduces the walkspeed.
 * Violent - Increases damage.
 * Radioactive - Increased walkspeed and damage.

Removed

 * Wild - Drops a wild card.
 * Elite - Triples the amount of circuits on drop, its health and deals 3 more damage.