Items

Items are common physical objects whose purpose is to help the player with their run which includes weapons, berries, potions, juice, consumable items and the sins. Some classes have a starting item, an ability that allows the user to obtain an item or an ability that interacts with the items. Most items can be bought from the shop.

If you want to see the gallery for this page, see the gallery subpage.

''' Note: This list is missing some newer features/items, contribute to the Wiki if you have new item info. '''

Melee
The standard weapon used for killing at close-range.

Complaint file:

corrupted data shows 0 slash and 1 lunge, claymore gives 2 defense instead of 1. Maple sword gives 10 health the first time its held

Complaint Complaint File:
 * 1) platinum slasher has 70 slash now  Cloud sword gives 10 jump power when held  Amethyst has no circuit showing????  Bloodsteel got reworked  WHERE THE HELL IS ICE DRAGON SWORDS DESC  gilded claymore and katana descs need to be updated  Wrath technically isnt removed  digital sword costs 100 circuits, not from altar  missing vortex, crystal, bone, true dragon swords  why did you update light element for swords and not any of this on the list. I would fix it myself if i wasnt a mortal mobile user

just edit these problems urself.

Ranged
Items that deal from afar, affected by Reload and can be used as an alternative for fighting.

Spells
Spells are used by the Wizard, Elementalist and Blood Mage to help them progress, each spell costs mana, which the three classes can build up over time by using their abilities. Classes which are not one of them are still able to use spells as using a tome grants 10 mana.

Tomes
Tomes are items that give spells and mana, added in 1.3, they can only be obtained via the Library and the Lost Tome.

Items
All items are multiplied by the world number for their price.

Berries
Price: 3

Positive

 * Fervor Berries - Gain 10.
 * Theriac Berries - Regenerate 20... very, very slowly.
 * Vigor Berries - Gain 3.
 * Ardor Berries - Gain 10.
 * Cavort Berries - Gain 5.
 * Gambol Berries - Gain 1.
 * Lucre Berries - Gain equal to the world number.
 * Enigma Berries - The next potion brewed is brewed twice. (removed)

Neutral

 * Skew Berries - Randomizes your stats.
 * Accrue Berries - Enemy modifiers will show up more frequently.
 * Abate Berries - Enemy modifiers will show up less frequently.
 * Algid Berries - Freeze for 1 second. All enemies gain weakness.
 * Torrid Berries - Burn for 10 damage. All enemies gain weakness.
 * Luminous Berries - Small chance to set the time to day. (why did they nerf this)
 * Tenebrous Berries - Large chance to set the time to night.

Negative

 * Virulent Berries - Lose until you hit  1.
 * Ichor Berries - Lose 10.

Positive

 * Fervor Juice - Gain 10 + 10, i.e vitality has double effect on this item.
 * Theriac Juice - Regenerate 40... very slowly.
 * Vigor Juice - Gain 6.
 * Ardor Juice - Gain 20.
 * Cavort Juice - Gain 10.
 * Gambol Juice - Gain 2.
 * Lucre Juice - Gain equal to the world number multiplied by 2.

Neutral

 * Skew Juice - Randomizes your stats twice.
 * Accrue Juice - Enemy modifiers will show up even more frequently. (= Eating two Accrue Berries.)
 * Abate Juice - Enemy modifiers will show up even less frequently. (= Eating two Abate Berries.)
 * Tenebrous Juice - Doubled chances of setting the time to night.
 * Luminous Juice - Doubled chances of setting the time to day.

Negative

 * Virulent Juice - Lose quickly until you hit  1. (= Eating two Virulent Berries.)
 * Ichor Juice - Lose 20.

Gemstones

 * Amethyst - 50% chance to increase damage by 50%. 50% chance to backfire, and instead increase it by only 10%. Not affected by luck.
 * Aquamarine - Adds 20 flat lunge damage.
 * Emerald - Increases damage by 30%. Resets the weakness of the sword.
 * Ruby - Increases a sword's damage by 20%. Sword now deals damage.
 * Sapphire - Increases a sword's damage by 20%. Sword now deals  damage.
 * Topaz - Adds lunge damage equal to your .

Healing

 * Bandages - Heal 20 instantly on use.
 * Medkit - It's like a portable health button! Heals 50.
 * Fortune Cookie - On use, heal 40 if your luck is greater than 0. Otherwise, gain 3 luck.
 * Misfortune Cookie - On use, heal 30 if you have no luck. Otherwise, lose all luck and heal  50.
 * Space Sandwich - Heal 10-100 on use. There's no telling what's in this thing...
 * Pink Donut - Heal equal to  25%. Price: 7.
 * Gray Candy - Decrease all of your stats. Heal 75.
 * Honeycomb - Lose half your , then heal to full.
 * Pancakes - Heal 10 3 times.
 * Strawberry Milk - Got milk? Heal 8 . Reusable once per world.

Buffs

 * Chocolate Donut - Gain equal to 25% of your 
 * Heart Container - Gain 25  and heal 25 .
 * Rainbow Candy - Increase all your stats. Take 25 damage.
 * Coffee - Gain 2 when consumed. Price: 7.
 * Green Tea - Gain 10 when consumed.
 * Brawler’s Brew - Gain equal to the world number + 3.
 * Bloxaide - When consumed, gain 10 . Price: 9.
 * Hard Hat - When used, gain 1 . Price: 6.
 * Crystal Shard - On use, gain a ten second forcefield. Price: 7.
 * Turkey Leg - Choose a stat, then gain a small boost of that stat! (Gives 5 strength, 1 defence or 20 max hp when chosen)
 * Shutter Shades - Gain 5 strength for every Droid in the current room. All future Droids will have their name hidden.
 * Pumpkin - The next time you take damage, gain 2 .
 * Butterfly - Gain twenty vitality. Lose it when the room is cleared.
 * Four-Leaf Clover - Gain one luck and one vitality. Reusable four times!
 * Your wish is my command! (Moved to utilities)
 * Your wish is my command! (Moved to utilities)
 * Bloxy Cola - Gain 40 . Drink up!

One-Time Use

 * Prime Volt - Activates your first ability, then activates it again on room change.
 * Sub Volt - Activates your second ability, then activates it again on room change.
 * Chocolate Cookie - When consumed, the next item equipped will be duplicated. (Not all items can be duplicated, for example Watering Can.)
 * Lantern - Set the time to day,
 * Stopwatch - Jams all enemies in the current room for an entire minute.
 * Game Die - Rerolls all enemies.
 * Hot Chocolate - A delicious chocolatey beverage. Set all enemy weaknesses to . Five uses.
 * Cold Chocolate - The opposite of Hot Chocolate! Set all enemy weaknesses to . Five uses.
 * Lucky Penny - Give 3 random droids the Lucky modifier and wealthy modifier.
 * Spray Paint - Give 3 random droids the Fresh and Fragile modifier.
 * Mobile Phone - Spawn an Anti Droid. If you are in a special room, spawn an additional Anti Droid.
 * Emotion Chip - Convert a random droid in the current room into a Friendly Droid. The droid converted will not drop . Then, gain 10 . Price: 6.
 * Wrath's Edge - Convert a random droid in the current room into an Anti Droid. Price: 10. (Transcendant starter)
 * Fast Forward - Kill all droids in the current room. Droids will not give circuits.
 * The Bomb - On use, spawn a bomb that explodes in three seconds, killing all enemies.
 * Skipping Stone - Skips the current room. Does not kill droids. Two uses. Price: 7.
 * Grab Bag - Gain a random consumable. Price: 6.
 * Berry Bag - Gain two to five berries on use. Price: 8.
 * Toolbox - Gain a random utility.
 * Warp Shell - The next rooms generated will be part of the previous world. Removes 1/4 of your .
 * Rose - Gain 5 Vitality.
 * Friendly Fire - Set all enemies on fire, dealing damage over time equal to their current HP. (Removed)
 * Smoke Bomb - Jam all Droids for ten seconds. Then, skip the current room.
 * Alpha Badge - Kill all Droids in the current room that are one of these types: Average, Strong, Gunner, Hunter, Tank, or Pyro. Two uses.
 * Beta Badge - Kill all Droids in the current room that aren't one of these types: Average, Strong, Gunner, Hunter, Tank, or Pyro.
 * Birthday Cake - Randomly apply one of the following: Gain 40 . Gain 2  . Gain 10  .
 * Cake Candle - When used, every room clear has a 2% chance to give you Birthday Cake. Price: 9.
 * Party Hat - Gain two defense. Lose two defense once your  or  is changed.
 * Robux - It's never free. Use this in a special room to give a 50% discount on all items.
 * Tix - A currency lost to time. Use this in a special room to give a 100% discount on the item closest to you.
 * Target - Gain a random ranged weapon on use.
 * Empty Cup - Turns into a random juice on usage.
 * Empty Flask - Turns into a random potion. Price: 10.
 * Box in a Box - Spawns a box. Price: 4.
 * Recycling Bin - Replace all items currently in the shop or vaults. Only the host may purchase this item. Deleted on world change.
 * Blueberry Pie - 3 stacks of ice resistance is randomly given to all players in the party. The ice resistance lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Cherry Pie - 3 stacks of fire resistance is randomly given to all players in the party. The fire resistance lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Pumpkin Pie - 3 stacks of hazard immunity is randomly given to all players in the party. The hazard immunity lasts 14 rooms and if you get more than 1 stack, you heal 14 for every extra stack.
 * Apple Pie - Three random players each gain projectile immunity for 14 rooms. Players may be given this more then once: if they already have projectile immunity, they heal 14 instead.
 * Honeydew - Gain 3 charges on your secondary ability.
 * Watermelon - Gain 3 charges on your primary ability.
 * Dynamite - Kill all enemies in the next room. Boom!
 * Emergency Rations - Heal 100 . If both your abilities are fully charged, lose all charges. Otherwise, lose your class abilities.
 * Moon Charm - The next world will have a blood moon. During the blood moon, every droid will have a Violent, Elite and Quick modifier. If you beat a blood moon, the moonstone sword in the shop becomes replaced with a Sword of a Bloodied Moon. [Someone please add the sword of a bloodied moon, it replaces the moonstone sword with it upon beating a blood moon.]

Secret

 * Pizza - Pizza! Heal 25, and obtain a badge.
 * Bunger Gem - Bungerifies your sword. (Your sword will double in damage, music will override the current game’s music for the rest of the game and your sword plays a certain noise when you equip, slash or lunge with it.)
 * Pet Rock - “I believe in you!”, Can be picked up by any class.  Price: World number, and found in Vaults.

Utilities
These items can be purchased in the forge variant of the shop or on rare occasions can be found spawned throughout each world.

Hazard Immunity

 * Purple Coil - When held, gives you water and lava immunity. Can be used to gain 3 block.
 * Golden Shield - While held, gives you bullet immunity. Can be used to gain 3 block.

Drinks

 * Witches Brew - Lose 10, but heal  10. Vitality does not affect this item. Reusable every room.
 * Hot Sauce - Take 10 damage, but gain 10. Reusable every room.

Utilities

 * Lantern - Forever banished to one time-use.
 * Butterfingers - Allows you to drop your items, you cannot drop your starter items or the item itself.
 * Capacitor - Spend 20 . Heal 10 . You can use this to heal as Sentient. Reusable.
 * Droid Jammer - Stuns all droids for 5 seconds. Reusable every world.
 * Hammer - Apply a three-second forcefield to all Undead Droids, Anti Droids and Friendly Droids. Reusable every world.
 * Magic Die - Turns all enemies in the room into enemies with the same Power Level. Reusable every world.
 * Measuring Cup - The next berry you hold becomes its respective juice. Reusable every world.
 * Neutralizer - If any droid in the current room has higher than yours, set their  to your . Reusable every world.
 * Stamper - Spawn a box. Reusable every world.
 * Touch Stone - Teleports you to the current room. Reusable every world.
 * Lotus Flower - Lose 1 and 5 . Reset yourand if they're below average.
 * Speed Badge - Lose 5 . Gain 1 The first time you use this item, gain 1 additional . You can't use this item if your  is <50. Reusable.
 * Jump Badge - Lose 1 Gain 5 . The first time you use this item, gain 5 additional . You can't use this item if your<16. Reusable.
 * Ice Cream - If there are any Droids with weaknesses in the current room: reset all droids' weaknesses, heal  3, and gain  1. Reusable once per room.
 * Spicy Noodles - If there are any Droids with weaknesses in the current room: reset all droids' weaknesses, gain  5, and gain  1. Reusable once per room.
 * Bubble Tea - If there are any Droids with weaknesses in the current room: reset all droids´ weaknesses, gain  3, and gain  1. Reusable once per room.
 * Health Core - Lose 5 . Everyone gains one vitality. Reusable every world.
 * Spawner Adapter - If there are spawners in the current room, turn them into boxes and lose circuits equal to the world number. Reusable every world.
 * Hourglass - All enemies in the current room lose 5 . Reusable every world.
 * D20 - Reroll all enemies into a Power Level equal to the world number. Reusable every world.
 * Upgrade Module - Has the ability to choose what stats to boost based on the Sentient’s ability, Upgrade, with the options being   (+20),,   (+10), and   (+1). (Exclusive to sentient)
 * Compass - When used, warp forward one world and attempt to skip the current room.
 * Sundae - You will have ice resistance until you take damage. (This is a consumable)
 * Chili Pepper - You will have fire resistance until you take damage. (This is also a consumable)
 * Recycling - Lose equal to the world number and gain Recycle Bin. Reusable every world.
 * Balloon - When used, half your ... but you'll feel floatier! (The low gravity effect does not stack.)
 * Iron Gear - All future droids gain one and gain one .
 * Fruit Bowl - If you're in a vault, gain a random berry. Then, if you're in an odd room, gain Watermelon, otherwise gain Honeydew. Reusable every world.
 * Golden Circuit - Give all party members circuits equal to half the room number. Can be used by any class. Lost on world change. (This is also a consumable, goodness)
 * Ghost Dagger - Deal 1000 piercing to the enemy closest to you. Reusable every world.
 * Mega Magnet - Teleports all to you. The first time this item collects , every  has a 50% chance to double its value. Reusable.
 * Kunai - Deal 1000 to the furthest enemy away from you. Reusable every world.
 * Sunglasses - Gain 20 All future Droids will have their  hidden. (THIS IS A CONSUMABLE BRO)
 * Crystal Torch - If anything has a forcefield, set the time to day and remove all forcefields. Otherwise, set the time to night. Reusable once per world.
 * Spike Trap - Deploy a spike trap with four spikes on it. Each spike deals 500 to an enemy or boss it touches, then is destroyed.(STOPPPP THIS IS A CONSUMABLE TOO)
 * Round Shield - If you took damage this world, gain two block. Reusable every world.
 * Droid Remote - ''Set all Anti Droids' to zero. Use this item again to revert their, then teleport all Anti Droids to you. Reusable once per world.
 * Flashlight - Kill anything with a weakness. Reusable once per world.
 * Clone Device - Copy the enemy closest to you. Reusable every world.
 * Pocket Nuke - Kill EVERYTHING that isn't a player or boss, then lose 20 and take 20 piercing ... Reusable every world.
 * Lightning Rod - Lose all charges for both abilities and take equal to the number of charges lost. For the next three rooms, heal equal to the amount of  taken. Reusable every world.
 * Lockpick - The next special room will be replaced with a vault.(I give up)
 * Lemonade - Fill your primary ability meter by 25%. Reusable every world.
 * Cardboard shield - Gain 1 block, reusable every world.
 * Chocolate milk - Gain 8 max health, reusable every world.

Sins

 * Bat Wing - Gain  equal to half the room number only if its nighttime.
 * Desire - Jam all Droids for five seconds. Gain +25 and +25  for every passive Droid, up to 3. If there are no passive Droids, boost your stats and gain  40. Feels evil.
 * Gluttony - Gain 50 and lose 2 . Then, heal 100 . Convert excess  healed into . Cannot be used in special rooms. Feels evil.
 * Greed - Upon entering a special room, gain equal to 1/4 of what you already have. Give the Wealthy modifier to all Droids in the current room if they don't have it already. Feels evil.
 * Sloth - At every special room, lose 1  and heal 25   . If you're at full  when this triggers, negate all  reduction permanently from this item and gain  50 at that special room. Feels evil.
 * Wrath - Every second For 15 seconds, set all enemy to 1, and gain 1 . The time has come.
 * Envy - Boost all of your stats. The stat boost will be greater depending on if other teammates or any enemies in the current room have a higher walkspeed than you. Feels evil.
 * Pride - Remove 10 from all other players and enemies. Then, gain all  lost and gain 2 defense and steal all of your teammates' circuits. Feels evil.

Candy (Currency for the Halloween Event)

 * Pumpkin Bucket - Gain 4 candy.
 * Ghost Bag - Randomly gain 1-6 candy.
 * Candy Corn - Gain 1 candy. Gain an additional candy at every future special room.
 * Void Candy - Gain 1 candy. If used at the end of the game, gain 5 additional candy.

Easter Eggs (Currency for Easter Event)
* These eggs disappear after 5 rooms, to prevent people using it at the end to circumvent the hazards. Only Basic Egg, Riches Egg and Null Egg can last infinitely.
 * Basic Egg - No catch to this one! (3 EP)
 * Bomb Egg - Deal lots of damage to the user. (90% of Max HP) (6 EP)*
 * Frost Egg - The user loses two walkspeed... (6 EP)*
 * Honey Egg - Halves Max HP but heals to full! (6 EP)*
 * Hourglass Egg - Slowly take damage forever... (1 piercing damage every 10 seconds permenantly) (6 EP)*
 * Riches Egg - You need >= 250 circuits to use it. (6 EP)
 * Shielded Egg - You need full HP to use it. (6 EP)*
 * Null Egg - Only found once, use at the end! (10 EP)
 * Wishes Egg - Delete most items from your inventory, then gain a random consumable and a random utility. (6 EP)*
 * Knight Egg - All future enemies deal two extra contact damage. (6 EP)*

Removed

 * Friendly Fire - Set all enemies on fire, dealing damage over time equal to their current HP
 * Enigma Berries - The next potion brewed is brewed twice. (Used to be Alchemist perk)