Healer

The Healer is a support class whose main purpose is to heal other players to keep them alive while frequently being able to keep gaining vitality for a lot of healing.

Tips

 * Reusable or easy-to-get healing items like Capacitor or Bandages are really overpowered as Healer has the potential to get a LOT of vitality. Paired with Hot Sauce, Capacitor could create infinite health for you.
 * Look out for chances to get more Health Cores, like Toolbox, Chocolate Chip Cookie and Forges. Vitality is the key stat as Healer.
 * As Health cores do not take away, use the starting Health core every world.

Abilities

 * Start the game with Health Core. Health cores do not take away . Only one Healer may start with Health Core in a run. (Meaning the other(s) healer will not start the game with the Health Core.)
 * [0/10] Sustain - Gain one vitality.
 * [0/10] First Aid - Gain one Bandage, and one extra for every party member below ½ . They are droppable, and heal for 20 each. However, they are lost after 3 rooms.

Items

 * Healing Core - Takes away 5 . Gives 1 Vitality for every party member. Reusable every world.