Ninja

"The Ninja sustainably gains walkspeed. If you see Droids overpowering you with their speed, this class may be a good choice."

- Class Description The is an offense class that specializes in gaining  in order to outrun droids without being hit. easily becomes an abundance when it comes to using this class, and it becomes extremely easy to fight and circle droids with the bonus. The bonus also makes environmental hazards less of an issue, and obtaining vaults via the speedrun requirement easier. Despite the benefit of being able to gain a lot of, too much might be deadly for you as it makes it harder to control the movement of this class, and droids that copy your , such as Xero Droids may be a huge problem to deal with.

Strategies

 * Ninja synergizes very well with the Jump Badge, as excess can easily be converted to high  to make Ninja more well rounded in its movement.
 * Do not damage Xero Droids if someone else is fighting them. This may kill them.
 * Too much is not good as it makes circling around Xero Droids and The Dark One almost impossible.
 * The Dark One may be easier once you obtain, as it only copies 90% of the player's , making it significantly slower than yours.
 * Use Meditate while holding a Katana or a Gilded Katana, to heal additional or more.
 * Try to find the Topaz Sword, as its damage scales off of.

Trivia

 * This class used to cost, while the Ranger costed , but their prices got swapped around in the v1.5 update.
 * There is a developer exclusive alternate version of this class, which is the normal ninja icon but white instead of the usual gray, it has been dubbed "White Ninja" by the community.
 * Ninja is the only class in RGD to wear clothes.
 * Ninja is the 2nd class in RGD to have a class avatar that does match the color of their class symbol.
 * Ninja used to start with the Jump Badge and has a 8 rooms cooldown for each skill but was nerfed in v1.5.
 * Ninja used to start with 12 walkspeed
 * It also used to have 5 room cooldown on the haste ability. When used you would get +1 walkspeed, but if it was used in a special room, you would get +2 walkspeed.
 * It also used to have a 5 room cooldown on the meditate ability, when used you would lose 1 walkspeed and gain health equal to your walkspeed. This also only worked in special rooms.