R.A.M

Overview
R.A.M. is one of five Bosses fought in Droids HQ. It charges with summoned Charge Droids to put pressure on players.

Appearance
R.A.M wears a brown hood and has horns sprouting from it's head, It's head is obscured and it's body is colored brown and gray.

Behavior
The fight will start with R.A.M. charging a random player every 5-10 seconds. After every few charges, R.A.M will stop in place, gain a forcefield, and spawn a Charge Droid with a permanent forcefield, along with the text "Charge Droid loaded into memory." The first Charge Droid spawned will be a 1.0, then the next will be a 2.0, and the next one be a 3.0, all of which having forcefields. Upon death, R.A.M will spawn another Charge Droid 3.0. Each time a Charge Droid is spawned, a loading bar on the back wall will fill up until the last droid has spawned. Once R.A.M is killed, all of the Charge Droids will lose their forcefields and must be killed as well in order to finish the bossfight.

Strategy

 * Players should run in circles while jumping during the whole battle, as it makes them hard to be hit by droids.
 * Every ~5 seconds, players should get far away from R.A.M. as it will charge after a short wind-up.
 * It is recommended to get decent and  for jumping over the summoned Charge Droids.
 * Room clearing items such as Fast Forward will instantly kill the summoned drois, but they will be spawned again shortly after.
 * The Crystal Torch can remove the forcefields.
 * The Crystal Eye allows you to gain a 10 second forcefield since the Charge Droids have a forcefield (unless it has been removed).

Trivia

 * R.A.M was revealed in one of the screenshots of the 'Advanced Challenges' sneak peek as a Crown Challenge boss.
 * From a separate sneak peak for 1.6, you can see ram horns. This was assumed to be the boss item.
 * The name, R.A.M, is a play on the computer part RAM.
 * The Charge Droids loading into memory supports this, as the RAM is the memory storage.