Wizard


 * -|Current="The Wizard guarantees several spells at their disposal. Instead of gaining charges, you'll store mana so you can use your spells at just the right moment."

- Class Description


 * -|Former="The wizard specializes in many different spells that each cost mana to use. Due to how many different spells they can carry, they're able to have more control over how they fight."

- Former Class Description

Description
The is a magic-based attack class that focuses on acquiring many spells in each game and developing a playstyle from them to deal with all sorts of droids. This class is great in gaining consistent amounts of mana and also getting a set of spells without having to reach a Library. Unlike the Elementalist, they are not limited to two spells with just their abilities, but gains at a slightly worse but more consistent rate.

Tips

 * Activate Mana Gain when you have enough charges for it.
 * To prevent overflow of, use a spell at least once every 6 rooms.
 * Activate Spellcast when you have enough charges for it. Note that it does not scale in multiplayer so you would always get 4 spells from it each game (without warping).
 * Use Arcane Spells against difficult enemies with elemental weaknesses such as the Arctic Droid. You may also use it against other enemies but it will deal way less damage.
 * Spells that influence elemental weaknesses such as the Burning Spell and the Freezing Spell are very useful when used with the Arcane Spell to clear difficult rooms without effort.

Trivia

 * This class used to start with the Novice Spell, before it got removed. And before that, they used to start with a random spell.
 * The class avatar used to have a beard and a more pointy hat pre-v1.2.
 * In one of Jei's sneak peeks for Cosmic Cliffs, Spellcast can be seen having a (0/15) cooldown in solo. This might indicate a change for Wizard.