Modifiers

Modifiers are modifications on droids that changes their behavior which can appear uncommonly, but the chances of appearing can increase upon consumption of Accrue Berries or decrease if Abate Berries are consumed. There is also a chance for an entire world to have one specified modifier on every enemy in that world. This is referred to as either a "Blessing of the (positive modifier name)" or "Curse of the (negative/neutral modifier name)".

Ascension levels 1 and 7 increase the chances of modifiers appearing, while enemy droids are guaranteed to have modifiers in ascension 14 and 15.

Types
Modifiers may either be positive, neutral, or negative to the player.

Positive
Positive modifiers positively affect the player.
 * Fresh - Drops a random berry upon death.
 * Fragile - Takes 3x .
 * Lucky - Increase luck by 1 on death.
 * Wealthy - Double the amount of dropped upon death, or makes it drop 1 if the droid does not drop any.
 * Damaged - Enemy loses ⅓ of their upon spawning.
 * Scrapped - Enemy loses ⅔ of their upon spawning.
 * Slow - Decreases .
 * Flammable - Gives the droid weakness.
 * Freezeable - Gives the droid weakness.
 * Sullen - Gives the droid (melee) weakness.
 * Rusty - Unknown, but likely lowers stats by a small amount, and will also reduce circuits dropped by 1

Neutral
Neutral modifiers haven't been sorted yet through testing, this section is kinda outdated as technically nothing is neutral, and there are ways to test that, like using tectitian or necromancer, with tactitian giving positive mods, and necromancer giving negative mods, if somebody has the time to test, please confirm where modifiers go, thank you.
 * Random - Set to 1, but spawn a random droid which has a power level equal to the droid that was killed's power level when killed (see power levels for more info). It also reduces circuits dropped to 0.
 * Dull - Decreases and lowers  by 1.
 * Floaty - Enemy has lower gravity.

Negative
Negative modifiers will affect the player negatively and make it harder to fight that droid.
 * Cryptic - Copy the effect of a random modifier that isn't shown to the player.
 * Glassy - Triples and, but decreases .
 * Leaking - Creates a trail of oil, damaging the player upon touching it. The oil is removed upon despawn.
 * Concealed - Hides the health bar of the droid.
 * Durable - Increases by *1/5.
 * Accelerating - Passively increases while walking.
 * Explosive - Explodes after 1 second upon death.
 * Cheap - Drops no upon death, but if the droid doesn't drop any it drops a negative 
 * Sharp - Increases .
 * Empty - Melee attacks take away instead.
 * Flickering - Has a forcefield that toggles every second.
 * Regenerating - Passively regenerates for 1 minute.
 * Erratic - Passively switches between + 4 and normal  every second.
 * Quick - Increases by 2.
 * Protected - Gives a 5 second forcefield on spawn.
 * Tanky - Doubles and, but halves 
 * Dangerous -  up to 20 times per second instead of 10, but decreases 
 * Violent - Increases .
 * Piercing - Melee attacks go through force fields and .
 * Stable - Removes all weaknesses, and slightly increases .
 * Radioactive - Increases by 2 and  by an unknown amount. Then, places a green barrier around the droid in which will deal heavy damage to players inside.
 * Overclocked - Greatly increases and, but the droid will slowly lose  over time.
 * Elite - Triples and  dropped upon death, and increases  by 3. Makes it drop  1 if the droid does not drop any.
 * Improved - Unknown, but likely buffs stats by a small amount, and increases circuit drops by an unknown amount.

Removed

 * Wild - Drops a Wild Card upon death.