Cultist

"The Cultist relies on black magic and evil to gain power. Killing Friendlies is almost a requirement, but don't feel obligated to always sacrifice them."

- Class Description

Description
The Cultist is a risk-reward class that focuses on killing Friendly Droids and constantly staying at low, risk entering The Darkness early in exchange for massive amounts of healing from their low-cooldown ability, and additional healing from entering Altars later in the game, where droids deal more damage. They are also able to rack up many as they kill more and more Friendlies. This class is great for players who can deal with the earlier worlds but get overwhelmed by stronger droids and tougher rooms later into the game.

Tips

 * Try to kill as many Friendly Droids as possible, until you are not confident in staying alive at 20 or lower.
 * Killing the Shopkeepers highly recommended though if you are not confident in entering The Darkness, then you should not kill the third Shopkeeper.
 * Always kill naturally-spawning Friendlies before reaching a special room, as you will get the heal after killing the Friendlies.
 * It is not recommended to play Cultist in a trio/quad party, as the long ability cooldowns heavily limit the healing potential for them.
 * However if you are in a Cultist party, it is recommended to sacrifice all Friendlies for one Cultist while the remaining Cultists would fight and guard the one farming the Friendly Droids.
 * Save healing items until you decide to stop killing Friendlies. Using healing items and then killing a Friendly Droid is considered a waste as you still lose half or more of your afterwards.

Abilities

 * Passive - Entering or leaving an altar heals 25.
 * [0/6] Ritual - Heal equal to triple the amount of Friendly Droids you’ve killed.
 * [0/6] Sacrifice - Spawn a Friendly Droid with ½ . It will give equal to the world number.

Trivia

 * The Cultist is the most expensive class in the game currently, costing  10000.