Bloodmage

The Bloodmage is a class that can be bought for 3 crowns. Just like other magic classes, this class is primarily focused on gaining mana and casting spells. However, its primary focus is sacrificing HP to increase their magical capabilities even further. They start with two Bleeding Spells.

Strategies

 * In terms of functionality, the Bloodmage is similar to the Wizard as it can consistently gain mana while gaining a new spell in occasions. In contrast, the Bloodmage can gain mana and spells faster at the expense of their.
 * Keep in mind that using Bleed Out or Bleeding Spells will disqualify the No Damage condition for Vaults to spawn. If you want Vaults to appear by taking no damage use those abilities in those rooms or the Special Room after.
 * Hemostasis, in short, activates all of your Bleeding Spells without taking damage and then resets their mana gain penalty. Activating this will unequip your held item and reposition the Bleeding Spells in your inventory.
 * Bleed Out functions similarly to Burning Spell once all spells are in your inventory. Given that there's 10 spells (not including Bleeding, Mana, or rare spells) to gain, this functionality might not be reachable in multiplayer without using Tomes.
 * If it's not obvious, using Bleed Out or Bleeding Spell when your is less than or equal to what it takes will kill you. Be mindful of your  value before casting.
 * Using healing items or playing with classes that can heal others (i.e: Paladin, Healer) can help mitigate the damage taken from Bleed Out and Bleeding Spell.
 * Prime Volt can be a very powerful item, essentially being 40 or less depending on how many times you used your Bleeding Spells. If you have even more from a Library, you can get even more mana.

Trivia

 * The Bloodmage is one of the 4 classes added in the 1.5 Update alongside the Blacksmith, Raider, and DJ.
 * Bloodmage, alongside the DJ and Jei are one of three classes that cost crowns and aren't from a previous event.