Paladin

The Paladin is a support class that serves as frontline defense for the team, protecting them from droids, with their 5-second forcefield and also being able to heal the whole team. This class is also able to completely block against projectiles with their Golden Shield. With decent skill, you would be able to rack up many circuits and items with this class as their traits alone can cover the entirety of the first few worlds. Similarly to the Survivor, there is no need to minmax this class' abilities as they do not grant any permanent stat buffs.

Tips

 * Always rely on the Paladin to combat droids that shoot projectiles, excluding the Tornado Droid, Burner Droid, Cryo Droid, or the Voltmage.
 * Do not consume the Golden Shield until the boss, or when in critical condition while your abilities are on cooldown.
 * The 3 additional is vital when fighting bosses, as most of the bosses' attacks are hard-hitting, and the possible environmental hazards during the bossfight may serve as a huge threat.
 * Be cooperative when playing as Paladin. Use your abilities effectively in order to increase your chances of winning as a team.
 * Activate Holy Heal when the team is badly damaged. If just one person is in critical condition and do not have healing items, let them sit out until the next special room in order to conserve your Holy Heal as much as possible, as it has a long cooldown in multiplayer.
 * Activate Block in rooms that you find difficult to complete and try to kill the more dangerous droids in the 5 seconds given, or space them out far enough so that you can take each of them individually.

Abilities

 * Starts the game with Golden Shield.
 * [0/6] Block - Gain a five second force field.
 * [0/12] Holy Heal - All party members gain 25 . Heal all passive droids for ½ their max . (Doesn't heal the Sentient).

Items

 * Golden Shield - While held, gives you bullet immunity. You may also consume this item to gain 3 .

Trivia

 * The Paladin in the shop image is shown holding their shield inverted.