Sentient

The Sentient is a class based on the Anti Droid that can't be affected by hazards, and focuses on stats and weapons scaling while also being able to decrease droids' health to 1. You cannot buy or pick up items or heal (without using the capacitor or using abilities) while using it. Attempting to buy items will still make you lose circuits as usual, but you will not get the item.

Abilities

 * Start the game with hazard immunity. Start the game with the Anti Sword, Capacitator and Upgrade Module. You cannot gain any more items. You cannot heal normally. Heal 5 HP everytime you use an ability, and heal 3 HP in multiplayer. You can still get vitality which can increase healing from abilities and Capacitor. You also gain 2 circuits for every item you pick up.


 * [0/8] Upgrade - Unequip your tools. Gain stats equal to the setting on your Upgrade Module.


 * [0/8] Evoke - Set all Droids’ HP to 1.

Items

 * Anti Sword - Starts with 1 slash damage and 10 lunge damage, upgrades its lunge damage every 15 rooms, but has a maximum of five upgrades (10, 20, 40, 70, 100, 150 dmg)
 * Upgrade Module - Has the ability to choose what stats to boost based on the Sentient’s ability, Upgrade, with the options being (+20),  (+10), and  (+1).
 * Capacitor - Spend 20 circuits. Heal 10 HP. Negates 'no healing' effects. Reusable. (Only heals 5 HP in multiplayer.)
 * Items that sentient can pick up: Sins, golden circuit, pet rock, singularity sword.