Paladin

"The Paladin ignores even the most rapid-fire barrages of Droid bullets with enough defense. Beyond protection themselves, they also possess the ability to heal allies on the battlefield, ensuring that no one falls without a fighting chance."

- Class Description

Description
The is a support class that serves as frontline defense for the team, protecting them from droids, with their 5-second forcefield and also being able to heal the whole team. This class is also able to somewhat block against projectiles with their defense, similarly to the Guardian.

Strategies

 * When the paladin has a decent amount of defense he should always deal with droids that shoot projectiles, excluding the Tornado Droid, Burner Droid, Cryo Droid, or the Voltmage.
 * Be cooperative when playing as Paladin. Use your abilities effectively in order to increase your chances of winning as a team.
 * Activate Holy Heal when the team is badly damaged. If just one person is in critical condition and do not have healing items, let them sit out until the next special room in order to conserve your Holy Heal as much as possible, as it has a long cooldown in multiplayer.
 * Activate Guard in rooms that you find difficult to complete and try to kill the more dangerous droids in the 5 seconds given, or space them out far enough so that you can take each of them individually.
 * Do not buy Apple Pie unless you don't have enough or you want to heal for the team.

Summary
The Paladin is a situational class that allows you to save yourself in critical situations. With its passive and forcefield ability, the Paladin can take on the frontlines and can also be a defense for your teammates. Its healing ability is universal which makes this a decent class for parties.

Engineer or Necromancer may also pair well with Paladin due to Paladin's ability to heal passive droids by a high amount.

To conclude, Paladin has almost no downsides besides its high secondary ability cooldown and is perfect for any user—beginner or not.

Trivia

 * The Paladin in the shop image used to hold a Golden Shield inverted prior to 1.7.
 * The name of Paladin's first ability had to be changed from block to guard in 1.6 as the Knight class had an ability with the same name.
 * Paladin used to start with a Golden Shield as his passive, however in 1.7 this was changed to his defense being able to reduce bullet damage.
 * The Paladin Class (Idea and model) and the Ranger (only the idea) was made by the roblox user, isaacdachtyl05, a former designer for the game. He had the model and class idea made before even working their.