Paladin

"The Paladin can block several attacks with their skills and shield. They're also able to effectively heal teammates."

- Class Description

Description
The is a support class that serves as frontline defense for the team, protecting them from droids, with their 5-second forcefield and also being able to heal the whole team. This class is also able to completely block against projectiles with their Golden Shield. With decent skill, you would be able to rack up many circuits and items with this class as their traits alone can cover the entirety of the first few worlds. Similarly to the, there is no need to minmax this class' abilities as they do not grant any permanent stat buffs.

Tips

 * Always rely on the Paladin to combat droids that shoot projectiles, excluding the Tornado Droid, Burner Droid, Cryo Droid, or the Voltmage.
 * It is recommended to consume the Golden Shield at Droids HQ as it is the final world.
 * Be cooperative when playing as Paladin. Use your abilities effectively in order to increase your chances of winning as a team.
 * Activate Holy Heal when the team is badly damaged. If just one person is in critical condition and do not have healing items, let them sit out until the next special room in order to conserve your Holy Heal as much as possible, as it has a long cooldown in multiplayer.
 * Activate Guard in rooms that you find difficult to complete and try to kill the more dangerous droids in the 5 seconds given, or space them out far enough so that you can take each of them individually.
 * Try not to accidentally consume your Golden Shield, as in the v1.5 update it is now possible to consume it.
 * Although, in the final world, it can be consumed for the bonus it gives.

Trivia

 * The Paladin in the shop image is shown holding their shield inverted.
 * The name of Paladin's first ability had to be changed from block to guard in 1.6 as the Knight class had an ability with the same name.