Elemental Heights

"Reach the top of the world!"

Elemental Heights is the fifth world that the player will encounter during a run (Unless the player does World 5 Darkness). Stronger variants of droids are more common, and the Cryo Droid and Xero Droid make their debut. If you plan on doing late-game darkness, it is recommended that you kill the shopkeeper in this world or the next.

Environment
Elemental Heights appears to be an arena. It has a beige floor and brown walls. Environmental objects that can be found here include trusses and huge pillars. Some rooms have a large ring of fire on the floor that is colored red or blue, depending on whether a Pyro or Cryo Droid spawns in that room. The rings are for aesthetics, and have no interaction with the player.

Elemental Heights's environmental hazard is quicksand, and they are visually and functionally similar to those in Sandy Canyon.

Elemental Heights has many high areas that the player can easily reach, hence the name "Heights". Trusses and boost pads are commonly found, allowing the player to reach high places.

Boost pads act similarly to geysers by launching players upwards when they step on the pad, but the boost power is more consistent. The boost pad is always active unless stepped on by a player or a droid. The player/droid that stepped on the boost pad is launched upwards and then the pad becomes inactive for a brief period. A boost pad is yellow but it turns green when stepped on. Trusses allow players to get onto the top of walls easily, making ranged weapons lucrative to use here.

Elemental Heights also features many columns: tight areas surrounded by tall walls. If a player wishes to use a melee weapon, this forces the player to fight in claustrophobic arenas in some rooms. This makes ranged weapons even more useful in this world as the player can snipe the droids from above without taking any damage.

Trivia

 * Elemental Heights is the first world to feature a hazard that a previous world has, that being quicksand from Sandy Town.
 * The next two worlds also feature a hazard that a previous world had. Chill Hills features water (Lush Jungle), and Crystalline Caves features lava (Violent Volcano ).
 * Additionally, the order of returning hazards in these 3 worlds is identical to the order of their first appearances (Quicksand in World 1, Water in World 3, Lava in World 4).


 * 1) In earlier versions of the game, you could have gotten the Darkheart and the Illumina items from the columns randomly.