Items

Items are common physical objects whose purpose is to help the player with their run which includes weapons, berries, potions, juice, consumable items and the sins. Some classes have a starting item, an ability allows the user to obtain an item or an ability interacts with the items, most items can be bought from the shop.

Melee
The standard weapon used for killing at close-range.

Ranged
Items that deal from afar, they're affected by Reload and can be used as an alternative for fighting.

Spells
Spells are used by the Wizard and Elementalist to help them progress, each spell costs mana, which the two classes can build up over time by using their primary ability.

Positive

 * Fervor Berries - Gain 10.
 * Theriac Berries - Regenerate 20... very, very slowly.
 * Vigor Berries - Gain 1.
 * Ardor Berries - Gain 10.
 * Cavort Berries - Gain 5.
 * Gambol Berries - Gain 1.
 * Lucre Berries - Gain equal to the world number.
 * Enigma Berries - Can be used in a cauldron to duplicate the next potion created in said cauldron.

Neutral

 * Skew Berries - Randomizes your stats.
 * Accrue Berries - Enemy modifiers will show up more frequently.
 * Abate Berries - Enemy modifiers will show up less frequently.

Negative

 * Tenebrous Berries - Decreases your stats.
 * Virulent Berries - Lose until you hit  1.
 * Ichor Berries - Lose 10.

Positive

 * Fervor Juice - Gain 20.
 * Theriac Juice - Regenerate 40... very slowly.
 * Vigor Juice - Gain 2.
 * Ardor Juice - Gain 50.
 * Cavort Juice - Gain 10.
 * Gambol Juice - Gain 2.
 * Lucre Juice - Gain equal to the world number multiplied by 2.

Neutral

 * Skew Juice - Randomizes your stats twice.
 * Accrue Juice - Enemy modifiers will show up even more frequently. (= Eating two Accrue Berries.)
 * Abate Juice - Enemy modifiers will show up even less frequently. (= Eating two Abate Berries.)

Negative

 * Tenebrous Juice - Decreases your stats twice.
 * Virulent Juice - Lose quickly until you hit  1. (= Eating two Virulent Berries.)
 * Ichor Juice - Lose 20.

Healing

 * Bandages - Heal 20 instantly on use.
 * Medkit - It's like a portable health button! Heals 50.
 * Fortune Cookie - On use, heal 40 if your luck is greater than 0. Otherwise, gain 1 luck.
 * Misfortune Cookie -On use, heal  40 if your luck is zero or less. Otherwise, lose all luck and heal  20.
 * Space Sandwich - Heal 10-100 on use. There's no telling what's in this thing...
 * Pink Donut - Heal equal to  25%.
 * Void Candy - Slightly decrease all of your stats. Heal equal to your.

Buffs

 * Chocolate Donut - Gain 25%.
 * Heart Container - Gain 25 and heal  25.
 * Rainbow Candy - Gain 10,  10,  1, and  5.
 * Coffee - Gain 2 when consumed.
 * Green Tea - Gain 10 when consumed.
 * Brawler’s Brew - Gain equal to half the world number, rounded up.
 * Bloxiade - When consumed, gain 2.
 * Hard Hat - When used, gain 1.
 * Crystal Shard - On use, gain a ten second forcefield.

Miscellaneous

 * Prime Volt - Activates your first ability, then activates it again on room change.
 * Sub Volt - Activates your second ability, then activates it again on room change.
 * Chocolate Cookie - When consumed, the next item equipped will be duplicated.
 * Decoy Deploy - Spawn a decoy directly in front of you. Droids will attack this decoy for five seconds.
 * Stopwatch - Jams all enemies in the current room for an entire minute.
 * Game Die - Turns all the enemies into the room into different enemies.
 * Hot Chocolate - A delicious chocolatey beverage. Set all enemy weaknesses to . Five uses.
 * Cold Chocolate - The opposite of Hot Chocolate! Set all enemy weaknesses to . Five uses.
 * Lucky Penny - Give all droids the Lucky and Wealthy modifier when used if they don't have it. Only affects 3 droids max in the room it is used in.
 * Spray Paint - Give all droids the Fresh and Fragile modifier when used if they don't have it. Only affects 3 droids max in the room it is used in.
 * Wrench - Spawn an Anti Droid.
 * Mobile Phone - Spawn an Anti Droid. If you are in a special room, spawn an additional Anti Droid.
 * Emotion Chip - Convert a random droid in the current room into a Friendly Droid. The droid converted will not drop . Then, gain 10.
 * Wrath's Edge - Convert a random droid in the current room into an Anti Droid.
 * Fast Forward - Kill all droids in the current room. Droids will not give rewards.
 * The Bomb - On use, spawn a bomb that explodes in three seconds, killing all enemies.
 * Skipping Stone - Skips the current room. Does not kill droids. Two uses.
 * Grab Bag - Gain a random consumable.
 * Toolbox - Gain a random utility.
 * Warp Shell - The next rooms generated will be part of the previous world. Removes 1/4 of your .
 * Rose - Gain 5 Vitality.
 * Friendly Fire - Set all enemies on fire, dealing damage over time equal to their current HP.
 * Smoke bomb -Jam all Droids for ten seconds. Then, skip the current room.
 * Alpha Badge - “Kill all enemies in the current room that are not Average, Strong, Gunner, Hunter, Tank, or Pyro. Two uses.”
 * Birthday Cake - “Randomly apply one of the following: Gain 40 '. Gain 2 ' . Gain 10  .”
 * Cake Candle - “When used, every room clear has a 3% chance to give you Birthday Cake.”
 * Party Hat - “Gain two defense. Lose two defense once your ' or '  is changed.

Pizza

 * Pizza - Pizza! Heal 25, and obtain a badge.

Utilities
These items cannot be purchased in the shop and instead spawn rarely throughout each world.

Hazard Immunity

 * Purple Coil - When held, gives you water and lava immunity.
 * Golden Shield - While held, gives you bullet immunity.

Drinks

 * Soul Soda - Lose 10, but gain  10. Reusable... but dangerous. Not affected by vitality. Take 1 extra damage per consecutive use.
 * Hot Sauce - Lose 10, but gain  10. Reusable... but dangerous. Not affected by vitality. Take 1 extra damage per consecutive use.

Miscellaneous

 * Lantern - Turns the time to day and removes all fog. Does not work in The Darkness. Reusable.
 * Butterfingers - Allows you to drop your items, you cannot drop your starter items or the item itself.
 * Capacitor - Spend equal to double the world number. Heal 5 . You can use this to heal as Sentient. Reusable.
 * Droid Jammer - Stuns all droids for 1 second. Reusable, but with a cooldown of 5 seconds.
 * Hammer - Apply a three-second forcefield to all Anti Droids and Friendly Droids. They can only have a forcefield from a hammer once. 
 * Magic Die - Turns all enemies in the room into different enemies and lose 10 . Reusable. Take 1 extra damage per consecutive use.
 * Measuring Cup - Turns all berries in your inventory into their respective juices. Turns Enigma Berries into a random juice. Reusable.
 * Neutralizer - If any droid in the current room has higher than yours, set their  to your . Reusable.
 * Stamper - Spawn a red box. The box will be destroyed in three seconds. Reusable with a cooldown of five seconds. Reusable.
 * Touch Stone - Teleports you to the current room. Reusable with a 5 second cooldown.

Sins

 * Bat Wing - Turn the time to night. Gain 10  and  1  .
 * Desire - Increases your by 1. Jams all droids for five seconds. Gain Heart Container.
 * Gluttony - Heal 100 and sets your  to 13.
 * Greed - Set  to 1. Double your . You can’t use this if your ≤1.
 * Sloth - At every special room, lose 1  and heal 25   . Convert the  into   instead if you're at full HP when you heal.
 * Wrath - For 15 seconds, set all enemy to 1. The time has come.
 * Envy - If there’s >1 person in the game, boost all of your stats. If you’re the only player, gain Greed.
 * Pride - Remove 10 ' from all other players and enemies. Then, gain all ' lost and gain 1 defense. This method can't be used to gain more than 50 . Feels evil.

Removed

 * Balloon - “Reduce the world gravity, meaning everything will be a little floatier!”
 * Flashlight - "Kill all dark enemies." (excluding dark one)